AOH :: DKCGG.TXT

Donkey Kong Country (SNES) Game Genie Codes


OCF's Donkey Kong Country Game Genie Codes
by Orlando C. Fernando (ocfernan@mailbox.syr.edu)
SNES Version 2.0
Last Updated: 2/12/95
		
Codes have been tested under the 1 player mode.  Additional "safe" 
effects may be possible.  Question marks indicate possible other stages 
where the code may take effect.  Names in brackets indicate a bulleted 
commentary or "side note" from that person. "CPU Partner" refers to the 
Kong you are not controlling when you have two kongs on screen. These codes 
primarily work with the alternate (or some call "bad") version of the game 
since I have derived these codes on an alternate version (the explanation has 
been mentioned in the Galoob published codes for DKC, as well as from people 
over the INTERNET video game newsgroups).  Some codes MAY work on both 
versions, which you may want to investigate.  Can someone test these codes 
out on an original version and try to derive code equivalents if it is 
not compatible?  This is not one easy game to derive codes for, so take 
advantage of these codes as you struggle or enjoy this well-acclaimed 
platform game!


SINCE LAST VERSION (1.0):

	-29 new functional codes added (indicated by ! beside code).
	-new findings on Codes 39 and 51.
	-"barrel-riding" expression changed to "keg-riding".
	-codes definitely functioning with both game versions indicated by #.
	 [thanks to N10UHC@AOL.COM for finding them out.]
			
*COSMETICS*

OCF1    83A7-13E3       Rider becomes changing neons after mounting any 
			 non-water animal.
OCF2    42A9-1273!      If dismount then remount non-water animal thereafter,
			 you are the animal! (not recommended to use Enguarde)
OCF3    B023-43EA       Diddy Kong Gets "Jitters" while Keg-Riding
OCF4    B02A-43EA!      Donkey Kong/Diddy Kong Loses Keg while Keg-Riding!
OCF5    55C4-4F6D       Slower Animation When Landing from Jump
OCF6    7233-C37E!      All Ropes Are Semi-Visible
OCF7    7232-C37E!      Some Moving Ropes Never Stop Moving!
OCF8    7238-C37E!      Some Moving Ropes Much Slower (reclimb if rope
			 moves wrong way)
			-TIP: try Forest Frenzy stage.
OCF9    9A21-376D!      CPU Partner doesn't follow you on map screen.
OCF10   5529-3D6D!      Donkey Kong & Diddy Kong Zips Through Map Screen
OCF11   C66C-12E3!      When a team, CPU Partner follows awkwardly
OCF12   AC6A-1273!      When a team, Donkey Kong when selected becomes
			 transparent / CPU Partner follows with either
			 stalker (DK) or glazed (Diddy Kong) appearance

*SOUNDS*

OCF13   113B-C70D       Odd Music / Different Sound Effects (esp. in jungle)
OCF14   B13B-C70D       Metallic Music (check out swimming music)
OCF15   A13B-C70D       Less or Clanky Music / Different Sound Effects
OCF16   603B-C70D       Clanky "Evil" Music / Many Different Sound Effects
			 (esp. in jungle)
OCF17   8A3B-C70D       Victory Music Whenever Map is Displayed

*GAMEPLAY BEHAVIOR*

OCF18   D082-137A!      Push left to zip rightwards across screen, regardless
			 of barriers / horizontal-move enemies also can "zip"
			 (Genie off ahead of time to avoid a stuck situation)
			-stop on a dime by letting go of pushing right
			-Diddy Kong misses cap when mad on bonus screen.
OCF19   252B-CA7A!      Keg Rattles While Keg-Riding / It Can Float Off Edges!
OCF20   BC82-137E!      Donkey Kong & Diddy Kong Have Hyper Rolls

OCF21   CA3A-4A53       Barrel Blast Pause A (turn Genie off to unpause)
OCF22   8932-4A53!      Barrel Blast Pause B (Smokin'!)
OCF23   CB3A-4A53       Barrel Blasts Always Launch You Rightward
OCF24   8933-4A53!      Barrel Blasts Always Launch You Down-Rightward
OCF25   5B3A-4A53       Donkey Kong launches far up-rightward from barrel
			 blasts / Diddy Kong launches shortly Leftward
OCF26   EE81-C37A!      All standing/diagonal blast barrels launch a bit
			 rightward additionally
OCF27   AA80-C37A!      Some Blast Barrels Blast More Powerfully
OCF28   D084-C37A!      Vertical-Move Blast Barrels/Zingers/Enguarde 
			 Descend Much Slower 
OCF29   EE87-CE7A!      Vertical-Move Blast Barrels/Zingers/Enguarde
			 Rises Much Slower
OCF30   EE8F-CE5A!      Vertical-Move Blast Barrels/Zingers/Enguarde
			 Rapidly Rise when Should Fall (Zinger never returns)
			-launch as soon as off-screen to travel far right
			-push down to rapid-rise Enguarde (Genie off when stuck)
OCF31   893E-43E3!      Upside-down Blast Barrels Have Slight Launch Delay
OCF32   EE85-C27A!      Upside-down Side-Move Blast Barrels Always Move
			 Slowly Leftward
			-TIP: In Tree Top Town stage, jump into first of these
			 blast barrels, let travel to far left, can blast 
			 directly into bonus stage barrel on far left of stage.
OCF33   EE85-C37A!      Upside-down Side-Move Blast Barrels Always Move
			 Quickly Leftward
OCF34   EE80-C37A!      Moving Blast Barrels Are Crazy!

OCF35   99AE-CA2C       Can't spell KONG on "KONG" bonus stages 
OCF36   99A2-CA2C!      Can't match on matching bonus stages
OCF37   09E8-4F6D#      Can't Save at Candy's Save Point

OCF38   C6AA-43EA       Donkey Kong "Freeze Tag"
			-DK tagging Diddy Kong causes position/engmy freeze
			 until (1) DK stomps animal or (2) DK tags back.
			-can help getting passed tough enemies.
			-doesn't cause game freeze.
			-water levels are still normal.

OCF39   C66B-12E3       New One-Player Partnership Game!
			-your CPU partner can help you on stage (collect
			 bananas, stomp enemies, even ride animals!) CPU will
			 try to mimic your movements more realistically.
			-BOTH Kongs mad/celebrate on some bonus screens!
			-odd occurences when you're pushed off your animal.
			-water levels are still normal.
			-WARNING: (1) keep both Kongs on-screen to prevent 
			  getting lost/locked; (2) if CPU partner falls in
			  pit, you BOTH die! (unless you enter bonus stage
			  barrel); if both fall in pit you lose TWO lives!
			-TIP: in Jungle Hijinx, play as Diddy on treetops and
			 let DK cover the ground for good prize coverage.
			-GLITCH A: play any win/lose bonus game (spell "KONG,"
			 etc.) with CPU partner. If you win, you exit to
			 Jungle Hijinx! (Can START-SELECT to return to stage.)
			-GLITCH B: As a team, mount Rambi in Jungle Hijinx then
			 head left (against the left hill) and jump left.  Can
			 get TWO Rambis for limited time, then other oddities!

*STAGE BEHAVIOR*

OCF40   D381-4F6D       Thin Skylines When Nighttime (Jungle Hijinx, Ropey
			 Rampage, Orangutan Gang)
OCF41   F080-1F0D#      Stages Become Neon City when Nighttime (Jungle Hijinx,
			 Ropey Rampage, Orangutan Gang)
OCF42   A2E1-12E3       Some Bitesizes and Chomp Jr.'s are Stationary / 
			 "Aqua Diddy" is a new enemy (Coral Capers, Croctopus
			 Chase, Poison Pond, ?)
OCF43   55A0-3D6D!      Waters "Quivel" Slightly (all water stages)
OCF44   55A1-3D6D!      Slow-Scrolling Stages (all water stages, Slipslide Ride)
OCF45   5582-3D6D!      Odd/Greenish Cave Lighting (Winky's Walkway, 
			 Tanked Up Trouble, Loopy Lights, Platform Perils)

OCF46   AC6A-331D       Taking shortcut barrels after completing stage will
			 automatically send you to next stage (Mine Cart
			 Carnage, Slipslide Ride, ?)
			-read the DKC faq to learn of shortcut locations.
			-WARNING: may not mark the original stage as done.
			-turn Game Genie off at boss stages.
OCF47   AC6A-3ACD       Taking shortcut barrels will return you to map at
			 latest status / taking "back door" at Stop n' Go
			 Station will immediately advance map progress! 
			 (Mine Cart Carnage, Stop n' Go Station, Slipslide
			 Ride, ?)
			-turn Game Genie off at boss stages. 


*GOOD N' BAD ANIMAL BEHAVIOR*

OCF48   5531-13CA       Occasionally, an obstacle gets whisked away for you
			(including some barrels so beware).
			-turn Game Genie off at boss stages.

OCF49   02CC-137E       Enguarde's Crate Floats Upward
OCF50   D381-C373       Expresso Has Worse Float Power
OCF51   EE81-CEE3       Expresso Has Improved Float Power.  Can multi-float!
			-can get 999+ icons on Expresso bonus stage!
OCF52   C4A2-CA7A!      Rambi, Winky, Expresso Have Donkey Kong's Rolling
			 Attack (push Y) / Can't Pick-up Barrels While
			 Passing Them (holding down B)
OCF53   822E-CAE3!      Necky Jr. Spits Rocks in Place (lingers after kill)
OCF54   4329-C373       Easier Necky Jr.'s (spits neon bee pictures instead
			 of rocks)
OCF55   39A9-4AE3       Klumps are Invincible
			-barrel hitting causes them to roam faster!
OCF56   D13F-122C       King K. Rool easier in beginning (doesn't dash!)


In the Works:
-------------

5CA1-446D       Introduction Music/Sound Effects Altered (phonograph, foot
		stomping, etc.).  Will give a frighful blackout <AAAH!> when
		selecting a stage.

513B-C70D       Yet another music variation.  Sometimes get chimps 
		singing the music!  Try flying from place to place to 
		change music effect.  Will eventually black out.

D132-122C!      Cannonballs fall in groups on Gang-Plank Galleon Stage (never
		stops falling)

WARNING: When experimenting with new codes yourself, you should keep a 
good-standing game in the 2nd or 3rd save bank.  Some bad combinations I've 
tried in the past HAVE erased my 1st save bank!  :(  You were warned!

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 

Please send any ?s, problems, or comments to ocfernan@mailbox.syr.edu. 
Play on!


								-OCF 
		"...if it were me Kongs, I would find these codes in one hour!"





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