AOH :: GGDKC.TXT

SNES Game Genie codes for Donkey Kong Country



Donkey Kong Country (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes
featured below. The codes may also be used with a Pro
Action Replay cartridge through a conversion utility.

North American version

     Keep animals between levels:
     1D6B-3FDD
     196A-333D
     Alternate code: 1D6B-3D6D
     Keeping the fish on a non-water stage, or
     other animals on a water stage, will cause

     problems

     Pressing Start, Select to exit any level:
     DDB0-34A4
     DDB9-3DD4

     10 bananas needed for an extra life:
     DBC1-3D6D
     DCC1-34AD

     25 bananas needed for an extra life:
     F6C1-3D6D
     FBC1-34AD

     50 bananas needed for an extra life:
     7FC1-3D6D
     74C1-34AD

     75 bananas needed for an extra life:
     0CC1-3D6D
     08C1-34AD

     Start with 8 lives:
     D568-C34D
     D568-C33D

     Start with 8 lives:
     D568-C34D

     Start with 11 lives:
     DC68-C34D
     DC68-C33D

     Start with 11 lives:
     DC68-C34D

     Start with 16 lives:
     DE68-C34D
     DE68-C33D

     Start with 16 lives:
     DE68-C34D

     Start with 26 lives:
     FB68-C34D
     FB68-C33D

     Start with 26 lives:
     FB68-C34D

     Start with 51 lives:
     7468-C34D
     7468-C33D

     Start with 51 lives:
     7468-C34D

     Start with 76 lives:
     0868-C34D
     0868-C33D

     Start with 76 lives:
     0868-C34D

     Start with 100 lives:
     1768-C34D
     1768-C33D

     Start with 100 lives:
     1768-C34D

     Unlimited lives:
     B6A8-FADD
     Alternate code: C2C9-4E2C
     Alternate code: C2C1-4A9C

     Invisible Characters:
     23C4-3231

     When your last character is hit, the other
     character returns:
     EE65-C37E
     Must have had both characters at some point
     in the level for this to work.

     Get both characters back on the map screen
     after dying:
     D76B-337E
     Does not work when falling.

     Almost invincible:
     1DCC-CA7A
     1DCA-C2EA

     Alternate two player team mode:
     DD8B-C28A
     The inactive player can get control at any
     time by pressing A or Select.

     No jumps for Donkey Kong:
     3D81-1253

     High jump for Donkey Kong:
     A081-1273
     A086-13E3

     Super jump for Donkey Kong:
     2D81-1273
     2D86-13E3

     Mega-jump for Donkey Kong:
     3D81-1273
     3D86-13E3

     Mega-jump for Donkey Kong:
     3D81-1273

     No jumps for Diddy Kong:
     2D81-1E53

     High jump for Diddy Kong:
     8081-1E73
     808B-1AE3

     Super jump for Diddy Kong:
     AD81-1E73
     AD8B-1AE3

     Mega-jump for Diddy Kong:
     2D81-1E73
     2D8B-1AE3

     High jump for all animals:
     A08F-C273
     A087-C3E3

     Super jump for all animals:
     2D8F-C273
     2D87-C3E3

     Mega-jump for all animals:
     3D8F-C273
     3087-C3E3

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the
capability to write to memory addresses outside of the
Game Genie's range, the following codes may only be
enabled with that device. It is not possible to
convert them for use on the Game Genie.

     Language select:
     7E05F810



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