AOH :: BACKGAMM.FAQ

Backgammon Frequently Asked Questions


Archive-name: games/backgammon-faq
Posting-frequency: Monthly, around the 13th of each month.
Last-modified: July 1995
Version: 9507

   
     _________________________________________________________________
   
                  BACKGAMMON --- FREQUENTLY ASKED QUESTIONS.
                                       
   Last modified: Mon Jul 10 14:55:18 1995
    Mark Damish <damish@ll.mit.edu>
    
   
     _________________________________________________________________
   
CONTENTS

  SECTION 0: FORE FAQ
  
    Definition , Editor , Purpose , Contributions , Availability,
   Disclaimer , Editorial , Changes Gratitude , and News .
   
  SECTION A: ESSENTIALS
     * A1. What is backgammon?
     * A2. What are the basic rules of the game?
          + Backgammon Equipment
          + The backgammon board
          + Object of the game
          + Starting the game
          + Moving your men
          + Doublets
          + Making points
          + Prime
          + Blots
          + Closed board
          + Compulsory move
          + Bearing off
          + Gammon and Backgammon
          + Cocked dice
     * A3. What is the doubling cube for?
     * A4. What is the Crawford rule? (Why won't FIBS let me double?)
     * A5. What is the Jacoby rule?
     * A6. What is the Holland rule?
     * A7. What are those critters --- Beavers, raccoons?
     * A8. What is a Chouette?
     * A9. Basic Strategy for Beginners.
     * A10. Opening Rolls
       
  SECTION B: ELECTRONIC BACKGAMMON: VS OTHER HUMANS
     * B1. FIBS
          + FIBS Introduction
          + FIBS Help
          + FIBS Ratings
          + FIBS Misc.
     * B2. What is the Internet and how do I get onto it?
     * B3. Are there any GUI's for FIBS?
          + Tinyfugue
          + xfibs
          + MacFIBS
          + TkFibs
          + FIBS/W
          + xibc
     * B4. Whats about LDB? (Long Distance Backgammon. BG by Email)
     * B5. What other ways are there to play people via
       nets/modems/e-mail?
          + Netgammon backgammon server
          + GEnie
     * B6. Are there any electronic tournaments?
     * B7. Do other game servers exist?
          + Backgammon , Bridge , Scrabble-like , Chinese Chess (Xianqi)
            , Othello , Chess , Go , Checkers , Other Games Pages
            
  SECTION C: ELECTRONIC BACKGAMMON: VS MACHINE
     * C1. Are there any BG programs out there for my computer? Where are
       they?
          + Comercial backgammon playing programs
               o JellyFish
               o Expert Backgammon
          + Shareware and PD backgammon playing programs
               o bg06
               o A PD mac program called ?
               o Death by Backgammon
               o xgammon
     * C2. Which programs are good? How good is good?
     * C3. Why is it so hard to write a good backgammon program?
     * C4. What is TD-GAMMON?
       
  SECTION D: RESOURCES
     * D1. I'm looking for a club to play in...
          + Backgammon clubs in North America
          + Playing Backgammon in the Boston area
          + Other Backgammon Clubs
     * D2. Where are the tournaments?
     * D3. I'm looking for information about newsletters and other
       publications.
          + Anchors
          + Backgammon Magazine
          + Backgammon Quarterly
          + BLITZ
          + Chicago Point Newsletter
          + European Backgammon News
          + Flint Area Backgammon News
          + GAMMON
          + Hoosier Backgammon Club Newsletter
          + Inside Backgammon
          + Norpunkt
     * D4. Backgammon books and book reviews.
          + BG books [summary] by Marty Storer
          + BG books [summary] by John Bazigos
          + How to play tournament BG [book]
          + Backgammon (Robin Clay) [book]
          + In The Game Until The End... [booklet]
          + Learning From the Machine... [booklet]
          + Kit Woolsey's "Tournament Series Backgammon"
          + The Backgammon Book
          + Playboy's Book of Backgammon
          + Other Books
          + Danny Kleinman Books
     * D5. A List of Backgammon Articles in Science and Business
     * D6. Backgammon support software and software reviews.
          + Comercial Software
               o BOINQ
               o Hyper-Backgammon
               o Hugh Sconyers Bearoff & Backgame CDs
               o Matchqiz (and demo)
               o Backgammon Position Anylyzer
               o BG-SCRIBE
               o The Match Strategist (and demo)
          + Shareware and PD software
               o rfibs (fibs recorder & playback)
               o LaTeX Style for BG Positions and Games
               o BOA/386 Bearoff analyzer
     * D7. Where does one purchase backgammon supplies and books?
          + The GAMMON PRESS
          + Carol Joy Cole
          + The Backgammon Shop
          + Danny Kleinman
          + Dansk Backgammon Forlag
          + Crisloid
          + Larry Strommen
          + John Rather
     * D8. An index of backgammon resources available on the Internet.
       
  SECTION E: MISC.
     * E1. What other games can be played on a backgammon board?
          + Hyper-Backgammon
          + Nackgammon
          + Tapa
          + Narde
          + Diceless Backgammon
          + Acey-deucy
          + One Point Matches
          + Feuga
          + Greek/Turkish variation called ?
     * E2. How does one become a better player?
     * E3. Kent Gouldings International Rating List
     * E4. Misc.
       
   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section 0: FORE FAQ

  DEFINITION

   FAQ /F-A-Q/ or /faq/ [USENET] n.  1. A Frequently Asked Question.  2. A
       compendium of accumulated lore, posted periodically to high-volume
       newsgroups in an attempt to forestall such questions. Some people
       prefer the term 'FAQ list' or 'FAQL' /fa'kl/, reserving 'FAQ' for
       sense 1.

   -- from: The jargon file, Version 2.9.12, 10 May 1993
   
  EDITOR
  
   Mark Damish damish@ll.mit.edu
   
  PURPOSE
  
   The purpose of this FAQ is to answer commonly asked questions which
   come up on the rec.games.backgammon news group and to compile a set of
   resources which might be useful to backgammon players in general.
   
  CONTRIBUTING
  
   Contributions will be thankfully accepted. Send E-Mail to the editor
   of this list for inclusion and credit in future FAQs.
   
  AVAILABILITY
  
   The FAQ will be posted on or around the 13th (13: is such a nice
   opening roll) of each month to rec.games.backgammon, rec.answers and
   news.answers.
   
   The FAQ is also available for anonymous ftp on:
   rtfm.mit.edu /pub/usenet/news.answers/games/backgammon-faq
   
   The ascii FAQ may also be obtained vie E-mail. Just send mail to:
   

           mail-server@rtfm.mit.edu
      with
           send usenet/news.answers/games/backgammon-faq

   in the body of the message.
   
   HTML version:
          An HTML (hypertext) version of the faq has been created. It is
          currently the `source' document for the ASCII version posted to
          rec.games.backgammon, and the rtfm archive. Within the document
          there are ``links'' from the table of contents, links within
          the document, and several links to ftp sites and other
          documents which make getting around the document, and the
          backgammon portion of internet quite easy. This version of the
          FAQ is called bg-faq.html, and may be downloaded for local
          reading with a Web-Browser, or may be read on line at:
          http://www.cybercom.net/~damish/backgammon/bg-faq.html The HTML
          version of the faq is updated at this site when the ascii
          version is posted to rec.games.backgammon.
          
   FAQ Pointer and micro-faq:
          A `faq-pointer' and `micro-faq'. will be posted to
          rec.games.backgammon 1 to 3 times between regular faq postings.
          
          
   diff file:
          A diff file will created and posted to the rec.games.backgammon
          news group at the same time the FAQ is posted. This will
          contain the differences between successive FAQs. It will not be
          posted to the *.answers newsgroups, nor will it be archived at
          rtfm.mit.edu. The purpose of the diff file is to show recent
          changes without having to browse the entire FAQ. DO NOT use
          this file to update previous versions of the FAQ as it will
          have been edited!
          
  DISCLAIMER
  
   This posting is provided on an "as is" basis, NO WARRANTY whatsoever
   is expressed or implied, especially, NO WARRANTY that the information
   contained herein is correct or useful in any way, although both are
   intended.
   
  EDITORIAL
  
   Last time I asked who started rec.games.backgammon. I got a response.
   R.G.B. was started by Cristopher Ambler chris@punknet.callamer.com.
   For some reason, I had thought that it was Marty Storer's baby. I'm
   still looking for the original charter. I wasn't playing back during
   its creation.
   
  CHANGES
  
   Changes may be spotted by examining the `diff' file, which is posted
   at the same time as this FAQ. In the diff file, a `<' charactor
   preceding a line indicates that the line has been removed. Likewise, a
   `>' charactor indicates an addition. The diff file is edited and
   should not be used for updating from previous versions.
   
  GRATITUDE
  
   Major and minor contributions and suggestions from the following:
   

         Jeremy Bagai     Matchqiz review.
         Matthew Clegg    The `What is Internet' section.
         Paul Ferguson    Mac PD BG info. FIBS Client info.
         Erik Gravgaard   This and that.
         Molly Holzschlag GEnie/RSCARDS info
         rjohnson         Additional info for rules section A2.
         Mika Johnsson    Original Backgammon article compilation.
         Rolf Kleef       Nackgammon.
         Asger Kring      Danish Newsletter, Book supply info. more.
         Andy Latto       Jacoby, Holland, Beavers, Chouette, Useful advice.
         Mel Leifer       Many critical pieces of information.
         Peter Nickless   Acey-Deucy Submission.
         Perry R. Ross    LDB (Long Distance Backgammon) mail server info.
         Mark Rozer       Inspired me to play this game.
         Gerry Tesauro    Backgammon article pointers.
         Michael Urban    Boston area playing spots.
         Kit Woolsey      Software reviews. Contributor at large.
         Michael J. Zehr  Book Review, Holland rule, Combinitorics answer.
                          More.
         Vincent Zweije   FIBS description. Narde description. Proof reader
                          deluxe.

        [I apologize if I missed anybody]

   Thanks for ALL corrections sent!
   
   PLUS Thanks to all who have submitted material to the
   rec.games.backgammon news group, whether or not it has been used here.
   Material from rec.games.backgammon is credited where used.
   
   May you roll above average when you need it most.
   
  NEWS

      Information that may or may not be included in the current FAQ:


      --  The hypertext version of the FAQ has moved. It is now available at:

          http://www.cybercom.net/~damish/backgammon/bg-faq.html

      --  A match annotated by Kit Woolsey, TD-Gammon, and Jellyfish is
          available for public conusmption. The match features Casey
          Forest and David Eggert. Both ASCII and postscript versions are
          available. David's typesetting along with great board diagrams
          make the postscript version visually stunning.

          ftp://figment.csee.usf.edu/pub/misc/FIBS_client/ms_vs_Snoopy.ascii.Z
          ftp://figment.csee.usf.edu/pub/misc/FIBS_client/ms_vs_Snoopy.ps.Z


      --  BOA is a program which will analyze bearoff positions with up to
        15 men in each home board. It is available for anon ftp from:
        ftp://ftp.cybercom.net/pub/users/damish/backgammon/

       --   John Bazigos announced the forthcoming publication of his magazine
            "Backgammon Quarterly". If you are interested in receiving it,
            please send e-mail stating so and include your postal address.

               John Bazigos (doc on FIBS)
               e-mail: jbazigos@Kate.ibmPCUG.CO.UK


   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section A: ESSENTIALS

  A1. WHAT IS BACKGAMMON?
  
     ``Backgammon is an obstacle race between two armies of 15 men each,
     moving around a track divided into 24 dagger-like divisions known as
     points.''
     
     ..The Rules
     
   
     _________________________________________________________________
   
     ``It's just a game.''
     
     -- Many
     
   
     _________________________________________________________________
   
     ``Sport of mind.''
     
     .. Alberto da Pra, President of WBF - Worldwide Backgammon
     Federation
     
   
     _________________________________________________________________
   
     ``It's a game of skill and luck. When I win I can claim it's due to
     my good skill. When I lose I can claim it's due to my bad luck.''
     
     -- submitted by David Forthoffer davidf@lpd.sj.nec.com
     
   
     _________________________________________________________________
   
     ``Backgammon is one of the oldest games in existence, dating back
     some 5000 years and believed to have been developed by the ancient
     Egyptians. It is not a game of luck as many believe, but a strategic
     game of war; in many ways as difficult to master as chess or Go. A
     random element (luck) is certainly involved, but a champion player
     also uses the laws of probability, intuition, imagination and
     psychology to outwit his opponent''.
     
     -- From the foward of the Expert Backgammon (Mac) documentation.
     
   
     _________________________________________________________________
   
     ``There's an aesthetic to the game, a flow. People think the game
     consists primarily of math --- calculating odds and so forth. That's
     not true. It's essentially a game of patterns, a visual game, like
     chess. Certain patterns fit together harmoniously, make sense in a
     away that is nontrivial.''
     
     -- Paul Magriel
     
   
     _________________________________________________________________
   
   Answering ``Why do you play backgammon'':
   
     ``We have become a spectator society, one that experiences
     excellence and creativity only by watching it on television or by
     reading about it in newspapers or magazines...Perhaps the best way
     of becoming something more than a spectator is to pursue activities
     that do not receive mass media coverage. We can invent our own art
     forms, or at least re-label existing forms as art. Backgammon,
     though it is very old and very common, is an excellent art form.
     Patterns of points and blots undergo poignant mutations. The player
     strains to work with them, to control them. One's identity is not
     entirely intrinsic, nor is it purely acquired. We can shape
     ourselves just as we can shape our surroundings. By playing
     backgammon, that is - by creating patterns of blots and points - I
     help to shape my identity, I set myself apart from the spectators. I
     become alive.''
     
     -- Felix Yen (from Anchors, Jan 92)
     
   
     _________________________________________________________________
   
  A2. WHAT ARE THE BASIC RULES OF THE GAME?
  
    Backgammon Equipment
     * A Backgammon board or layout.
     * Thirty round stones, or checkers, 15 each of two different colors,
       generally referred to as `men'.
     * A pair of regular dice, numbered from 1 to 6. (For convenience,
       two pairs of dice, one for each player, are generally used.)
     * A dice cup, used to shake and cast the dice. (Again, it is more
       convenient to have two dice cups.)
     * A doubling cube---A six-faced die, marked with the numerals
       2,4,8,16,32 & 64. This is used to keep track of the number of
       units at stake in each game, as well as to mark the player who
       last doubled.
       
    The backgammon board
    
   Backgammon is an obstacle race between two armies of 15 men each,
   moving around a track divided into 24 dagger-like divisions known as
   ``points''.
   
   The Backgammon layout is divided down the center by a partition, known
   as the ``bar'' (See Diagram 1), into an outer and inner (or home)
   board or table. The side nearest you is your outer and home tables;
   the side farther away is your opponents outer and home boards. The
   arrows indicate the direction of play.
   
   For purposes of convenience we have numbered the points in the
   diagram. Though the points are not numbered on the actual board, they
   are frequently referred to during play to describe a move or a
   position. Your (X's) 4-point or 8-point will always be on your side of
   the board; your opponent's (O's) will always be on his side of the
   board.
   
   A move from your 9-pointto your 5-point is four spaces (the bar does
   not count as a space). A move from White's 12-point to your 12-point,
   though it crosses from his board to yours, is but one space, for these
   two points are really next to each other.
   
   Diagram 2 shows the board set up ready for play. Each side has five
   men on his 6-point, three men on his 8-point, five men on his
   opponent's 12-point, and two men, known as ``runners'', on his
   opponents' 1-point. The runners will have to travel the full length of
   the track, the other men have shorter distances to go. Note that play
   proceeds in opposite directions, so that the men can be set up in two
   ways. Turn the diagram upside down to see the layout if play were
   proceeding in the other direction.
   

      +-------------------------------------------------->
      |
      |   +-----------------------------< X moves this direction
      |   |
      |   |
      |   |    13 14 15 16 17 18       19 20 21 22 23 24
      |   |   +------------------------------------------+
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   |                  |   |                   |  +----+
      ^   v   |   Outer Board    |BAR|     Home Board    |  | 64 |
      |   |   |                  |   |                   |  +----+
      |   |   | P  O  I  N  T  S |   |  .  .  .  .  .  . | Doubling
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |   Cube
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   +------------------------------------------+
      |   |    12 11 10  9  8  7        6  5  4  3  2  1
      |   |
      |   +---------------------------------------------->
      |
      +---------------------------------< Y moves this direction


                  Diagram 1  (Numbered from X's point of view)


       13 14 15 16 17 18       19 20 21 22 23 24
      +------------------------------------------+
      | X  .  .  .  O  . |   |  O  .  .  .  .  X |
      | X           O    |   |  O              X |
      | X           O    |   |  O                |
      | X                |   |  O                |
      | X                |   |  O                |  +----+
      |                  |BAR|                   |  | 64 |
      | O                |   |  X                |  +----+
      | O                |   |  X                |
      | O           X    |   |  X                |
      | O           X    |   |  X              O |
      | O  .  .  .  X  . |   |  X  .  .  .  .  O |
      +------------------------------------------+
       12 11 10  9  8  7        6  5  4  3  2  1

      Diagram #2  (Numbered from X's point of view)

    Object of the game
    
   The object of Backgammon is for each player to bring all his men into
   his home board, and then to bear them off the board. The first player
   to get all his men off the board is the winner.
   
    Starting the game
    
   Each player casts one die. The player with the higher number makes the
   first move, using the two numbers cast by his die and his opponent's.
   In the event that both players roll the same number, it is a standoff
   and each rolls another die to determine the first move. In the event
   of subsequent ties, this process is repeated until the dice turn up
   different numbers. (In some games, players double the unit stake
   automatically every time they cast the same number; others limit the
   automatic doubles to one. In tournament play, there is no such thing
   as an automatic double.)
   
    Moving your men
    
   Each player's turn consists of the roll of two dice. He then moves one
   or more men in accordance with the numbers cast. Assume he rolls 4-2.
   He may move one man six spaces, or one man four spaces and another man
   two spaces. Bear in mind that, when moving a single man for the total
   shown by the two dice, you are actually making two moves with the one
   man---each move according to the number shown on one of the dice.
   
    Doublets
    
   If the same number appears on both dice, for example, 2-2 or 3-3
   (known as doublets), the caster is entitled to four moves instead of
   two. Thus, if he rolls 3-3, he can move up to four men, but each move
   must consist of three spaces.
   
   The players throw and play alternately throughout the game, except in
   the case where a player cannot make a legal move and therefore
   forfeits his turn.
   
    Making points
    
   A player makes a point by positioning two or more of his men on it. He
   then ``owns'' that point, and his opponent can neither come to rest on
   that point nor touch down on it when taking the combined total of his
   dice with one man.
   
    Prime
    
   A player who has made six consecutive points has completed a prime. An
   opposing man trapped behind a prime cannot move past, for it cannot be
   moved more than six spaces at a time---the largest number on a die.
   
    Blots
    
   A single man on a point is called a blot. If you move a man onto an
   opponent's blot, or touch down on it in the process of moving the
   combined total of your cast, the blot is hit, removed from the board
   and placed on the bar.
   
   A man that has been hit must re-enter in the opposing home table. A
   player may not make any move until such time as he has brought the man
   on the bar back into play. Re-entry is made on a point equivalent to
   the number of one of the dice cast, providing that point is not owned
   by the opponent.
   
    Closed board
    
   A Player who has made all six points in his home board is said to have
   a closed board. If the opponent has any men on the bar, he will not be
   able to re-enter it since there is no vacant point in his adversary;s
   home board. Therefore, he forfeits his rolls, and continues to do so
   until such time as the player has to open up a point in his home
   board, thus providing a point of rentry. It should be noted, the he
   doesn't loses his turn, as he still retains the ability to double his
   opponent before any of his opponents rolls, assuming the cube is
   centered or on his side.
   
    Compulsory move
    
   A player is compelled to take his complete move if there is any way
   for him to do so. If he can take either of the numbers but not both,
   he must take the higher number if possible, the lower if not.
   
   [Another way of saying this...]
     * If both parts of the roll can be played legally, then this must be
       done. Note that you may play the roll in such a way as to move
       fewer pips than the larger die indicates by playing the smaller
       die first --- this is common in bearoff situations, and legal as
       long as each part of the roll is played legally at the moment you
       play it.
     * If only one part of the roll can be played legally, then you must
       play the higher die if possible; if not, play the lower die.
       
   
   
   --kw
   
    Bearing off
    
   Once a player has brought all his men into his home board, he can
   commence bearing off. Men borne off the board are not re-entered into
   play. The player who bears off all his men first is the winner. A
   player may not bear off men while he has a man on the bar, or outside
   his home board. Thus if, in the process of bearing off, a player
   leaves a blot and it is hit by his opponent, he must first re-enter
   the man in his opponents home board, and bring it round the board into
   his own home board before he can continue the bearing off process.
   
   In bearing off, you remove men from the points corresponding to the
   numbers on the dice cast. However, you are not compelled to remove a
   man. You may, if you can, move a man inside your home board a number
   of spaces equivalent to the number of a die.
   
   If you roll a number higher than the highest point on which you have a
   man, you may apply that number to your highest occupied point. Thus,
   if you roll 6-3 and your 6-point has already been cleared but you have
   men on your 5-point, you may use your 6 to remove a man from your
   5-point.
   
   In some cases it may be advantagous to play the smaller die first
   before applying the higher die to your highest point (See Compulsory
   Move). For example, suppose you have one checker on your 5 point, and
   two checkers on your 2 point. Your opponent has a checker on the ace
   (one point) and on the bar. You roll 6-3. You may play the 3 to the 2
   point then the 6 to bear a checker off the 2 point leaving your
   opponent no shots (no blots for the opponent to hit). The alternative,
   using the 6-3 to bear checkers off both the 5 and 2 points, would
   leave your opponent 20 out of 36 ways to hit your remaining blot.
   
    Gammon and Backgammon
    
   If you bear off all 15 of your men before your opponent has borne off
   a single man, you win a gammon, or double game.
   
   If you bear off all 15 of your men before your opponent has borne off
   a single man, and he still has one or more men in your home board or
   on the bar, you win a backgammon, or a triple game.
   
    Cocked dice
    
   It is customary to cast your dice in your right-hand board. Both dice
   must come to rest completely flat in that board. If one die crosses
   the bar into the other table, or jumps off the board, or does not come
   to rest flat, or ends up resting on one of the men, the dice are
   ``cocked'' and the whole throw, using both dice, must be retaken.
   
   
     _________________________________________________________________
   
  A3. WHAT IS THE DOUBLING CUBE FOR?
  
   The introduction of the doubling cube into the game is largely
   responsible for the leap in popularity of modern backgammon.
   
   Each face of the doubling cube bears a number to record progressive
   doubles and redoubles, starting with 2 and going on to 4, 8, 16, 32 &
   64. At the commencement of play, the doubling cube rests on the bar,
   between the two players, or at the side of the board. At any point
   during the game, a player who thinks he is sufficiently ahead may,
   when it is his turn to play and before he casts his dice, propose to
   double the stake by turning the cube to 2. His opponent may decline to
   accept the double, in which case he forfeits the game and loses 1
   unit, or accept the double, in which case the game continues with the
   stake at 2 units. The player who accepts the double now ``owns'' the
   cube---which means that he has the option t redouble at any point
   during the rest of the game, but his opponent (the original doubler)
   may not. If, at a later stage he exercises this option, his opponent
   is now faced with a similar choice. He may either decline the redouble
   and so lose 2 units, or accept and play for 4, and he now ``owns'' the
   cube. A player may double when he is on the bar even if his opponent
   has a closed board and he cannot enter. Though he does not roll the
   dice, for he cannot make a move, he still has the right to double.
   Note that gammon doubles or backgammon triples the stake of the cube.
   
   
     _________________________________________________________________
   
  A4. WHAT IS THE CRAWFORD RULE? (WHY WON'T FIBS LET ME DOUBLE?)

  From the FIBS  help screens:

  If you are playing an n-point match and your opponent is ahead
  of you and he gets to n-1 points you are not allowed to use
  the doubling cube in the next game to come

   EXAMPLE:
             5 point match
                  score
     game #   You      opponent
        1      0          3
        2      0          4
        3      1          4   (you were not allowed to double in this game)
        4      3          4   (you were allowed to double again)
       ...    ...        ...


   The Crawford rule is universally used in backgammon match play.

   
     _________________________________________________________________
   
  A5. WHAT IS THE JACOBY RULE?
  
   The Jacoby rule is used in money games. It states, that a gammon or
   backgammon may not be scored as such unless the cube has been passed
   and accepted. The purpose is to speed up play by eliminating long
   undoubled games.
   
   The Jacoby rule is never used in match play.
   
   
     _________________________________________________________________
   
  A6. WHAT IS THE HOLLAND RULE?
  
   This rule applies to match games and states that in post-Crawford
   games the trailer can only double after both sides have played two
   rolls. It makes the free drop more valuable to the leader but
   generally just confuses the issue.
   
   Unlike the Crawford rule, the Holland rule has not proved popular, and
   is rarely used today.
   
   
     _________________________________________________________________
   
  A7. WHAT ARE THOSE CRITTERS --- BEAVERS, RACCOONS?
  
   In money play, if player A doubles, and player B believes that he is a
   favorite holding the cube, he may turn the cube an extra notch as he
   takes, and keep the cube on his own side. For example, if A makes an
   initial double to 2, B may, instead of taking the double and holding a
   2 cube, say ``beaver'', turn the cube an extra notch to 4, and
   continue the game holding a 4 cube.
   
   If A believes that B's beaver was in error, some play that he may then
   ``raccoon'', turning the cube yet another notch (to 8 in the example).
   Cube ownership remains with B. B may then if he wishes turn the cube
   yet another notch, saying ``aardvark'', or ``otter'' or whatever silly
   animal name he prefers (the correct animal is a matter of
   controversy), and so forth.
   
   Beavers and the rest of the animals may be played or not in money
   play, as the players wish.
   
   Beavers and other animals are never used in match play.
   
   -- Andy Latto
   
   
     _________________________________________________________________
   
   It should be noted that the original cube turner can drop a beaver.
   For example, suppose I miscount a bearoff and double, you accept and
   say you want to beaver. I realize something is wrong and recount. If I
   am horribly behind, I can drop the beaver, paying you the value on the
   cube before you beavered.
   
   -michael j zehr
   
   
     _________________________________________________________________
   
  A8. WHAT IS A CHOUETTE?
  
   A Chouette is a social backgammon variant for more than 2 players. One
   player is ``the box'', and plays against all other players on a single
   board. One other player is the captain, and rolls the dice and makes
   the plays for the team that opposes the box. If the box wins, the
   captain goes to the back of the line, and the next player becomes
   captain. If the captain wins, the box goes to the back of the line,
   and the captain becomes the new box.
   
   Customs vary as to the rights of the captain's partners: In some
   Chouettes, they may consult freely as to the way rolls should be
   played. In others, consultation is prohibited. A compromise, where
   consultation is allowed only after the cube has been turned, is
   popular.
   
   Originally, Chouettes were played with a single cube. The only
   decisions that players other than the captain were allowed to make
   independently concerned takes: If the box doubled, each player on the
   team could take or drop independently. Today, multiple-cube Chouettes
   are more popular; each player on the team has his own cube, and all
   doubling, dropping, and taking decisions are made independently by all
   players.
   
   -- Andy Latto
   
   
     _________________________________________________________________
   
  A9. BASIC STRATEGY FOR BEGINNERS.
  
   Single checkers (blots) on a point are vulnerable to enemy attack and
   must start over if hit by n opponent's checker. Two or more checkers
   on a point are safe from attack and can also be used for blocking or
   trapping your opponent.
   
   Essentially backgammon is a race to see who takes off all of his
   checkers first. However, the shortest distance between two points is
   not always a straight line. Most beginners, rarely leave exposed
   checkers and hit as often as they can. As you will find out, this
   seemingly logical approach is not the best strategy. The following is
   a simplification of some of the factors that you should consider in
   forming a winning game plan:
   
   Distribution.
          Distribution is how evenly your checkers are divided among the
          points occupied. It is usually better to have 3 checkers each
          on two different points rather than 4 checkers one and 2 on the
          other. You should rarely have six checkers on a point and
          almost never have any more. A player with even distribution
          will seemingly get "luckier" dice than his less flexible
          opponent.
          
   Exposure.
          Don't be afraid to leave shots early in the game to establish a
          strong offense or defense. Be more cautious as your enemy's
          home board gets stronger. The more points he has in his home
          board, the more difficult it will be for you to re-enter after
          being hit. Conversely, the more points that you control in your
          enemy's home board (anchors) the bolder you may play. Even if
          his board is weak, limit the number of blots (single checkers)
          to no more than four. If you are significantly ahead in the
          race or position, then restrict your exposure to maintain your
          lead.
          
   Blocking and Priming.
          Try to build points without gaps between them directly in front
          of the enemy checkers in your home board to prevent their
          escape. Establishing these critical points as early as possible
          in approximate order of importance: 5, 4, 7 to start your
          blockade. Six points in a row is called a prime. This makes it
          impossible for your opponent to escape for as long as you can
          maintain that structure.
          
   Hitting.
          Try to hit checkers that are the most advanced or checkers that
          your opponent would like to cover to establish an important
          point. Attack only when it is advantageous to do so. For
          example, if you already have two enemy checkers on the bar, it
          is more critical to make another point in your home board than
          to hit a third checker. Also refrain from hitting if it makes
          you more vulnerable than your opponent. Keep your objectives in
          mind and don't be side-tracked. However, there is an old
          backgammon adage that still carries weight, "When in doubt,
          hit."
          
   Anchoring.
          Anchoring is establishing a defensive point (anchor) in your
          enemies home board. This gives you a landing spot to come in on
          should you get hit and prevents your opponent from making his
          home board. Early in the game try to establish anchors on the
          higher points (20,21). If you become significantly behind in
          the race, the lower points (22,23,24) have more value as your
          strategy is to build your home board and wait for a shot. If
          you have two anchors try to keep them on adjacent points.
          
   These are just a few ideas for the beginner to get started and is not
   meant as a tutorial. There are many fine books available if you awant
   more information.
   
   From Macintosh Expert Backgammon Documentation by Tom Johnson
   komodo@netcom.com
   
   
   
     _________________________________________________________________
   
  A10. OPENING ROLLS.

From: kwoolsey@netcom.com (Kit Woolsey)
Subject: Re: What are the best ways to play the opening rolls?
Date: Sun, 19 Mar 1995 05:19:43 GMT

[...]

   
   
   Now, on the what I believe is an accurate synopsis of the 15 possible
   opening rolls:
   
   2-1: The slotting play 13/11, 6/5 and the splitting play 24/23, 13/11,
   the two most common plays, seem to be about equal. Nothing else is a
   serious contender.
   
   3-1: 8/5, 6/5 is obviously the only play.
   
   4-1: The splitting play 24/23, 13/9 has come out clearly superior to
   the slotting play 13/9, 6/5. Probably the reason is that with the
   builder on the 9 point there are so many good pointing numbers next
   turn anyway that you don't need the 5 point slotted.
   
   5-1: The splitting play 24/23, 13/8 has come out a bit better than the
   slotting play 13/8, 6/5. A third less common alternative, 24/18, came
   out clearly worse.
   
   6-1: The obvious 13/7, 8/7 is correct. Magriel's experiment of 13/7,
   6/5 is awful.
   
   3-2: The splitting play 24/21, 13/11 came out a bit better than
   building with 13/10, 13/11.
   
   4-2: 8/4, 6/4 of course.
   
   5-2: The normal play for years has been 13/11, 13/8. However the newer
   splitting play, 24/22, 13/8, (shunned because of the crushing 5-5
   threat) has come out a bit better. The slotting play of 13/8, 6/4
   (which used to be my choice) did not survive the rollouts -- it was
   clearly inferior.
   
   6-2: The splitting play of 24/18, 13/11 comes out fairly clearly
   superior. Running with 24/16 is 2nd, but the run isn't far enough.
   Slotting with 13/5 (a common choice several years ago) was definitely
   in third place.
   
   4-3: The building play of 13/10, 13/9 and the common splitting play of
   24/20, 13/10 were just about tied. The alternative split of 24/21,
   13/9 was only a little behind.
   
   5-3: The simple 8/3, 6/3 is clearly best. The once common 13/10, 13/8
   has been found vastly inferior.
   
   6-3: The splitting 24/18, 13/10 comes out best, but the running play
   of 24/15 is not too far behind.
   
   5-4: Splitting with 24/20, 13/8 and building with 13/9, 13/8 come out
   quite close (that builder on the 9 point is powerful), with the split
   generally a tiny bit better. 24/15 is weaker still.
   
   6-4: Both running with 24/14 and splitting with 24/18, 13/9 are about
   equal. However the once laughed at 8/2, 6/2 has reared its head as a
   serious contender and comes out about equal with the other choices --
   nice play to try if you get familiar with it, since your opponent
   probably won't be.
   
   6-5: The simple 24/13 is clearly better than any other possibilities.
   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section B: ELECTRONIC BACKGAMMON: VS OTHER HUMANS

   
     _________________________________________________________________
   
  B1. FIBS
  
  FIBS INTRODUCTION
  
   On July 19, 1992 at 10:56:22 GMT, Marvin announced the birth of the
   FIBS. FIBS is an abbreviation for First Internet Backgammon Server. It
   is a server program written by Andreas Schneider
   marvin@fraggel65.mdstud.chalmers.se. Praise to him!
   
   After using a site in Aachen Germany, It moved to the present site ins
   Sweden on December 3, 1993.
   
   You can connect to FIBS using telnet; the server runs on machine
   fraggel65.mdstud.chalmers.se (raw address 129.16.235.90). Be sure to
   telnet to port 4321, because telnetting to the default port will give
   you a regular unix login prompt, which will be of no use to you since
   you probably have no account on that machine. For instance, on a unix
   machine which is connected directly to the internet, you issue one of
   the following commands:
   

        telnet fraggel65.mdstud.chalmers.se 4321
        telnet 129.16.235.90 4321

   
   
   and then you are connected to FIBS.
   
   Now you have to log in to FIBS. If you already have an account on
   FIBS, you use the login name and password you selected. If you're a
   first time user, you must log in as guest. Then you are granted a
   limited kind of access, until you make yourself known by choosing a
   FIBS user name and a password. From that moment on, you can use FIBS
   to play against other players, human or otherwise, from all over the
   world.
   
   Here is an example connect and login sequence for new users:

   %telnet fraggel65.mdstud.chalmers.se 4321
   Trying 129.16.235.90 ...
   Connected to fraggel65.mdstud.chalmers.se.
   Escape character is '^]'.

   WELCOME TO THE
            _______   _          ______            _____
           |  _____| | |        |  __  \          / ____|
           | |___    | |        | |__|  |        | |____
           |  ___|   | |        |  __  <          \____ \
           | |       | |        | |__|  |          ____| |
           |_|irst   |_|nternet |______/ackgammon |_____/erver

         If something unexpected happens please send mail to:
         marvin@fraggel65.mdstud.chalmers.se (Andreas Schneider)
                      Bug reports are welcome.

       This server is on the net to meet people from all countries.
     All sorts of racists and fascists are not allowed to login here!
        Rude language will not be tolerated on this server. Be nice.

              LOGIN AS guest IF YOU ARE NEW TO THIS SERVER!
                     One account per person only!

   Friday, September 30 10:23:10 MET   ( Fri Sep 30 09:23:10 1994 UTC )
   login: guest
   Welcome to FIBS. You just logged in as guest.
   Please register before using this server:

   Type 'name username' where username is the name you want to use.
   The username may not contain blanks ' ' or colons ':'.
   The system will then ask you for your password twice.
   Please make sure that you don't forget your password. All
   passwords are encrypted before they are saved. If you forget
   your password there is no way to find out what it was.
   Please type 'bye' if you don't want to register now.

   ONE USERNAME PER PERSON ONLY!!!
   > name Newbie
   Please give your password:
   Please retype your password:
   You are registered.
   Type 'help beginner' to get started.
   >

   
   
   Once logged in, you are wise to read the help screens of FIBS. Read
   about how not to hear other people's shoutings, how the rating system
   works, how to watch other people play, how to talk to other people,
   how to invite people to play, and of couse, how to play. Everything
   you need is in the help screens. One thing: if you wish to read the
   help screens without logging into FIBS, they have been made available
   to WWW by Mike Quinn at http://www.abekrd.co.uk/FIBS. Mark Damish made
   a version available for ftp or online reading from
   http://www.cybercom.net/~damish/backgammon/fibshelp.html
   
   When you are a little accustomed to FIBS, you can enter tournaments,
   which are organised occasionally by volunteers. Read newsgroup
   rec.games.backgammon, check out FIBS' login message, or listen for
   rumours spreading. Also, if you like FIBS, it will pay you to take the
   trouble to install/use a more friendly interface than a simple telnet
   client program. Several of these are available, see section Are there
   any GUI's for FIBS?.
   
    FIBS description last updated on October 4th, 1994 by Vincent Zweije
    (zweije@wi.leidenuniv.nl)
    
   
     _________________________________________________________________
   
  FIBS HELP
  
   FIBS Command Help Summary. (One liners)
   
     * about - display information about the server
     * accept - accepting doubles and resigns
     * address - make your email address known to other users.
     * autologin - how the tinymud style autologin feature works
     * average - show average number of users
     * away - leaving a message for other users before leaving the
       terminal
     * back - back again after the away command was used
     * beaver - offering an instant redouble that is a beaver
     * beginner - very short introduction to the server
     * blind - Stop people from watching you.
     * board - displays the board again
     * boardstyle - the various boardstyles
     * bye - leave the first internet backgammon server. Aliases for bye
       include: adios, ciao, tschoe, end, exti, logout, and quit.
     * client - one way to use a client
     * cls - clear the screen on a vt100 terminal
     * commands
     * complaints - how to complain about cheaters
     * countries - where do the players live
     * crawford - The Crawford rule
     * date - equivalent to the time command
     * dicetest - show statistics about the dice
     * double - Ship that cube!
     * erase - How and why accounts are erased
     * formula - The formulas used to calculate rating changes
     * gag - Inhibit yourself from hearing a players shouts etc...
     * help - help on different topic
     * hostnames - how to interpret hostnames given by the who command
     * invite - invite another user to play a game of backgammon
     * join - accept an invitation from another player
     * kibitz - talking to players and watchers
     * last - Display information about login times
     * leave - leave and save a game
     * look - Take a short look at a game
     * man - alias for help
     * message - Leave a message for a user
     * motd - Display the message of the day
     * move - Moving pieces on the board
     * names - name completion
     * off - bear off pieces with every possible move
     * oldboard - Display the board of a saved game.
     * oldmoves - Display the moves of a saved game.
     * otter - Offering an instant redouble that is an otter
     * panic - save a game to a special file
     * password - change password
     * pip - Display pip count
     * raccoon - Offering an instant redouble that is a raccoon
     * ratings - Display information from the rating list
     * rawboard - how to interpret the raw board output
     * rawwho - A version of the who command for client programs.
     * redouble - accepting doubles by redoubling
     * reject - Drop a double. Reject a resignation.
     * resign - resign a game
     * roll - roll the dice
     * rules - The basic rules of backgammon
          + rule1 - how the board looks like
          + rule2 - the direction you move pieces
          + rule3 - the goal of the game
          + rule4 - rolling the dice
          + rule5 - moving pieces
          + rule6 - moving pieces
          + rule7 - bearing off pieces
          + rule8 - winning
          + rule9 - doubling
     * save - save your current toggle settings
     * say - talk to your opponent
     * screen - how to tell FIBS about your screen
     * set - how to set variables that are not toggles
     * shout - say something to all users
     * show - Display information
     * shutdown - shutdown the server
     * sortwho - how the 'who' command sorts it's output
     * stat - display system usage information about the server
     * tell - say something to a specific player
     * time - display the current time
     * timezones - How the server supports different timezones
     * tinyfugue - a few hints on using the TinyFugue client
     * toggle - display or change the value of toggles
          + toggle-allowpip - Enable/Disable the servers `pip' command.
          + toggle-autoboard - Enable/Disable automatic board redraws.
          + toggle-autodouble - Enable/Disable Auomatic doubles on the
            1st roll.
          + toggle-automove - Enable/Disable Automatic movement of forced
            rolls.
          + toggle-bell - Enable/Disable the bell in talking or invites.
          + toggle-crawford - Enable/Disable Crawford. Both players need
            to agree.
          + toggle-double - Enable/Disable automatic rolling.
          + toggle-greedy - Enable/Disable automatic bearoffs if
            possible.
          + toggle-moreboards - Redraw every move, or every move and
            roll.
          + toggle-moves - Enable/Disable listing of moves at end of
            game.
          + toggle-notify - Enable/Disable server notification of players
            logging in and out.
          + toggle-ratings - Enable/Disable the display of the rating
            calculation.
          + toggle-rawboard - Replaced by set boardstyle
          + toggle-ready - Toggles wether you are ready to play games.
          + toggle-report - Enable/Disable server messages when other
            players start or finish a match.
          + toggle-silent - Enable/Disable hearing players shouts.
          + toggle-telnet - Toggles extra newlines.
          + toggle-wrap - Toggles whether you or the server wraps lines
            larger than 80 charactors.
     * unwatch - stop watching a player
     * version - display version number of the server
     * watch - watch a player
     * wave -
     * where - display full hostnames
     * whisper - say something to watchers of a game
     * who - display information about currently logged in users
     * whois - Display information about a player
     * !! - repeat the last command
       
   
   
   [Last updated June 1995. Are there any missing commands?]
   
   
     _________________________________________________________________
   
   For more detailed information on FIBS commands, type ``help'' at the
   while on FIBS or check out Michael Quinn's Guide to FIBS at:
   http://www.abekrd.co.uk/FIBS
     _________________________________________________________________
   
  FIBS RATINGS
  
   FIBS Rating Formula [From the FIBS man pages.]
   
   NAME   formula - The formulas used to calculate rating changes
          
   DESCRIPTION
          These are the formulas used to determine the ratings of a
          player: Let's say that two players P1 and P2 were playing a
          n-point match. The ratings of the players are r1 for P1 and r2
          for P2 .
          
          + Let D = abs(r1-r2) (rating difference)
          + Let P_upset = 1/(10^(D*sqrt(n)/2000)+1) (probability that
            underdog wins)
          + Let P=1-P_upset if the underdog wins and P=P_upset if the
            favorite wins.
            
   
          
          + For the winner:
               o Let K = max ( 1 , -experience/100+5 )
               o The rating change is: 4*K*sqrt(n)*P
          + For the loser:
               o Let K = max ( 1 , -experience/100+5 )
               o The rating change is: -4*K*sqrt(n)*P
                 
   
          
          The 'experience' of a player is the sum of the lengths of all
          matches a player has finished. Every player starts with a
          rating of 1500 and an experience of 0.
          
   SEE ALSO
          ratings
          
   
     _________________________________________________________________
   

   From:gmortens@newstand.syr.edu (Gerald E Mortensen)
   Subject: fibs ratings formula plots
   Date: 23 Dec 1994 22:28:16 GMT

   i made these plots from the fibs ratings formula. experience >500. if
   you can't read these try setting your font to fixed or courier.
   

                      P(win) vs. ratings difference
    0.8 ++-----+-------+------+-------+------+------+-------+-----++
        +      +       +      +       +      +      +       +  C   +
        |                             :                     C      |
    0.7 ++                            :                 C      B  ++
        |                             :             C       B      |
        |                             :                 B          |
        |                             :          C  B              |
    0.6 ++                            :      C   B          A  A  ++
        |                             :      B      A   A          |
        |                             :  B   A   A                 |
    0.5 ++                        A   A  A                        ++
        |                 A   A   B   :                            |
        |          A   A      B       :                            |
    0.4 ++  A  A          B   C       :           1 pt match  A   ++
        |              B  C           :           5 pt match  B    |
        |          B                  :           9 pt match  C    |
        |      B       C              :                            |
    0.3 ++  B      C                  :                           ++
        |      C                      :                            |
        +   C  +       +      +       +      +      +       +      +
    0.2 ++-----+-------+------+-------+------+------+-------+-----++
      -400   -300    -200   -100      0     100    200     300    400

              ratings change for a win vs. ratings difference
     10 ++-----+-------+------+-------+------+------+-------+-----++
        +      +       +      +       +      +      +       +      +
      9 ++  C                         :                           ++
        |      C   C                  :                            |
      8 ++             C              :           1 pt match  A   ++
        |                             :           5 pt match  B    |
        |                 C           :           9 pt match  C    |
      7 ++                    C       :                           ++
        |   B                     C   :                            |
      6 ++     B   B                  C                           ++
        |              B  B           :  C                         |
      5 ++                    B       :      C                    ++
        |                         B   B          C                 |
      4 ++                            :  B          C             ++
        |                             :      B   B      C          |
        |                             :             B   B   C      |
      3 ++                            :                     B  B  ++
        |   A  A   A   A  A           :                            |
      2 ++                    A   A   A  A   A   A  A   A         ++
        +      +       +      +       +      +      +       A  A   +
      1 ++-----+-------+------+-------+------+------+-------+-----++
      -400   -300    -200   -100      0     100    200     300    400
                   ratings diff (your rating - opponent's)

   ratings change is the same for both players if both have experience >
   than 500 (or have equal experience < 500).
   
   jay (wilfo)
     _________________________________________________________________
   

   FIBS - Rating Changes                                2/16/95

                change in rating when favorite wins
   rate                    points in match
   diff    1       2       3       5       7       9       11
   ------------------------------------------------------------
   0       2.00    2.83    3.46    4.47    5.29    6.00    6.63
   40      1.95    2.74    3.33    4.24    4.97    5.59    6.13
   80      1.91    2.64    3.19    4.01    4.65    5.18    5.63
   120     1.86    2.55    3.05    3.79    4.34    4.77    5.14
   160     1.82    2.46    2.92    3.56    4.03    4.38    4.67
   200     1.77    2.37    2.78    3.35    3.73    4.01    4.22
   240     1.73    2.28    2.65    3.13    3.44    3.65    3.79
   280     1.68    2.19    2.52    2.93    3.16    3.31    3.39
   320     1.64    2.11    2.39    2.73    2.90    2.99    3.02
   360     1.59    2.02    2.27    2.54    2.65    2.69    2.68
   400     1.55    1.94    2.15    2.35    2.42    2.41    2.37
   440     1.50    1.86    2.03    2.18    2.20    2.15    2.08
   480     1.46    1.78    1.92    2.01    1.99    1.92    1.83

                   change in rating when underdog wins
   rate                     points in match
   diff    1       2       3      5        7       9       11
   ------------------------------------------------------------
   0       2.00    2.83    3.46    4.47    5.29    6.00    6.63
   40      2.05    2.92    3.60    4.70    5.61    6.41    7.14
   80      2.09    3.01    3.74    4.93    5.93    6.82    7.64
   120     2.14    3.10    3.88    5.16    6.25    7.23    8.13
   160     2.18    3.19    4.01    5.38    6.56    7.62    8.60
   200     2.23    3.28    4.15    5.60    6.86    7.99    9.05
   240     2.27    3.37    4.28    5.81    7.14    8.35    9.48
   280     2.32    3.46    4.41    6.02    7.42    8.69    9.88
   320     2.36    3.55    4.53    6.22    7.68    9.01    10.2
   360     2.41    3.63    4.66    6.41    7.93    9.31    10.6
   400     2.45    3.72    4.78    6.59    8.17    9.59    10.9
   440     2.50    3.80    4.89    6.76    8.39    9.85    11.2
   480     2.54    3.88    5.01    6.93    8.59    10.1    11.4

                  ratio  -  points lost to points won by favorite
   rate                    points in match
   diff    1       2       3       5       7       9       11
   ------------------------------------------------------------
   0       1.00    1.00    1.00    1.00    1.00    1.00    1.00
   40      1.05    1.07    1.08    1.11    1.13    1.15    1.17
   80      1.10    1.14    1.17    1.23    1.28    1.32    1.36
   120     1.15    1.22    1.27    1.36    1.44    1.51    1.58
   160     1.20    1.30    1.38    1.51    1.63    1.74    1.84
   200     1.26    1.38    1.49    1.67    1.84    2.00    2.15
   240     1.32    1.48    1.61    1.85    2.08    2.29    2.50
   280     1.38    1.58    1.75    2.06    2.35    2.63    2.91
   320     1.45    1.68    1.89    2.28    2.65    3.02    3.39
   360     1.51    1.80    2.05    2.53    2.99    3.47    3.95
   400     1.58    1.92    2.22    2.80    3.38    3.98    4.61
   440     1.66    2.05    2.40    3.10    3.82    4.57    5.37
   480     1.74    2.18    2.60    3.44    4.31    5.25    6.25

     FIBS ratings tables submitted by William C. Bitting
     btbr68a@prodigy.com
     wbitting@crl.com
     
   
     _________________________________________________________________
   
  FIBS MISC.
  
   FIBS (and FIBS/W) Instruction book.
   
   Hunter Jones has put together a very nice reference to FIBS and
   FIBS/W. It is nicely typeset and printed on heavy paper stock. The
   contents make a nice reference to FIBS and the FIBS/W interface.
   Commands are pre-sorted by catagory, and it makes looking for an
   answer extremely easy. It is 8 pages on 6 sheets of paper, and is
   especially worthwile for the new player. It is not just a rehash of
   the man pages.
   
   Price is $4 for U.S. addresses, $6 US for foreign addresses. All
   payments must be in US funds (check, money order or cash). If you wish
   expedited shipment, enclose suitable payment. (For example, $10
   additional for US FedEx overnight.) Be sure to enclose your address
   (FedEx and the like cannot deliver to PO Boxes.)
   
   Contact Hunter Jones at: hunter@ix.netcom.com
   
     6617 Struttmann Lane
     Rockland MD
     20852
     
   
     _________________________________________________________________
   

   From: thrash@mercury.interpath.net
   Newsgroups: rec.games.backgammon
   Subject: online FIBS help for OS/2 users
   Date: 7 Mar 1995 03:45:57 GMT

   For FIBS players who use OS/2:

   I recently created an online help file (.INF) for all the FIBS
   commands.  It's basically the same help you get from the FIBS server
   but with hyper-text links to related commands.

   If you're new to FIBS, I'm sure it will help - although I can't
   guarantee it will increase your FIBS rating ;)

   Email me if your interested, I can send it via uuencode mail.

   -J-

   
     _________________________________________________________________
   
  B2. WHAT IS THE INTERNET AND HOW DO I GET ONTO IT?
  
   [This is copied verbatim, with permission, from OK.FAQ. References to
   'OK' are referring to the bridge server.]
   
   [Permission from mclegg@cs.ucsd.edu (Matthew Clegg) for use here.]
   
   In addition to having access to a Unix system, you must also be
   connected to the Internet. The Internet is a worldwide computer
   network which was founded for the sake of promoting research and
   education. Recently, the Internet has been broadening its mission and
   it's likely that soon the Internet will be open for commercial as well
   as educational uses.
   
   Already it is possible for the general public to obtain access to the
   Internet for a modest fee in many metropolitan areas of the US. A few
   representative Internet providers include:

   Area Served    Voice No.     Email                Organization
   -----------    --------      -----                ------------
   West Coast     408-554-UNIX  info@netcom.com      Netcom Online Comm. Svcs
   Boston         617-739-0202  office@world.std.com The World
   New York City  212-877-4854  alexis@panix.com     PANIX Public Access Unix

   
   
   Many OKbridgers play from home using a PC or Mac and a modem.
   Frequently, these people have obtained access to the Internet by
   purchasing an account from a "public access Unix system connected to
   the Internet," which is the jargon describing the service provided by
   the above companies. Having obtained such an account, it is usually a
   simple matter to obtain OKbridge and begin playing (see below).
   
   If you will be searching for a means to use OKbridge, it is important
   to remember the wording, "public access Unix system (directly)
   connected to the Internet." There are a number of BBS operators who
   have Email connections to the Internet, but this is not sufficient.
   Also, there are several network services which provide access to the
   Internet but which are not Unix based (Delphi is a notable example).
   
   For more information about the Internet, which is an amazing and
   wonderful resource, see the books:
   
   Krol, Ed, The Whole Internet: User's Guide & Catalog,
   O'Reilly & Associates, 1992.
   
   Kehoe, Brendan P., Zen and the Art of the Internet: A Beginner's
   Guide,
   2nd ed., Prentice Hall, 1993.
   
   LaQuey, Tracy, with Jeanne C. Ryer, The Internet Companion:
   A Beginner's Guide to Global Networking, Addison-Wesley, 1993.
   
   These books are filled with useful information about Unix and the
   Internet, including how to send electronic mail, how to download free
   software, and how to access some of the many information services
   which are available on the Internet.
     _________________________________________________________________
   
   
   
   The World Wide Web (WWW or 'Web' for short) is a system by which text,
   pictures, audio files and movies can be transmitted across the
   internet. Old resources you may have heard of -- telnet, news, gopher,
   ftp -- can all now be regarded as part of the Web.
   
   Many of the 'pages' on the Web are written in a language called HTML.
   This language allows basic formatting of the text, and images to be
   included within the text, but also it allows 'links' to other
   documents which may be local or on the other side of the world. For
   example, I could say 'I have information about cows' and the word
   'cows' would be highlighted somehow (underlined or in a different
   colour). If you select that word -- typically by clicking your mouse
   on it or pressing Enter if you have no mouse -- you will be taken to a
   page about cows which could be another page of mine or of someone in
   Australia. It does not take much imagination to see how I can then hop
   all over the world, following these links and reading all manner of
   information.
   
   In order to access the Web, you need a so called 'client program' or
   'browser'. The two most popular are called Mosaic (for graphical
   terminals) and 'lynx' for text based terminals. If you have got one of
   these programs, you can start browsing the Web immediately. If not, do
   what you can to get one!
   
   [The Netscape browser is also now worth a mention. It was only in beta
   test at the time I originally wrote this, and a bit buggy, but now
   it's my preferred browser. You can get it via anonymous ftp from
   ftp.mcom.com in the directory /netscape : it's free for academic and
   non-profit use. S.T. 30/1/95]
   
   Stephen R. E. Turner
   
   e-mail: sret1@cam.ac.uk
   WWW: http://www.statslab.cam.ac.uk/~sret1/home.html
   
   
     _________________________________________________________________
   
  B3. ARE THERE ANY GUI'S FOR FIBS?
  
    Tinyfugue
    
   Tinyfugue is a telnet client program which breaks the screen into
   separate 'panes' for input and output. A specialized version exists
   where a non scrolling backgammon board is displayed in a third pane.
   The specialized version is available for anonymous ftp from
   figment.csee.usf.edu in the directory /pub/misc/FIBS_client.
   
   The FIBS command "help tinyfugue" will provide some hints on using
   this program.
   
   Patches made by:
   
   David Eggert eggertd@aisb.ed.ac.uk
   (window routines)
   
   Andreas Schneider marvin@fraggel.mdstud65.chalmers.se
   (board printing routines and /board command)
   
   figment.csee.usf.edu /pub/misc/FIBS_client
     _________________________________________________________________
   

   From: jlehett@mailhost.gate.net
   Newsgroups: rec.games.backgammon
   Subject: OS/2 Native FIBS-Tinyfugue Client Available now!
   Date: 11 Dec 1994 01:49:27 GMT

   I just uploadd my port of the fibs-tinyfigue client to the incoming
   directories of the hobbes and ftp-os2/cdrom OS/2 sites.  It only works
   via TCP/IP connections (SLIP/TIA are fine!) and requires the emxrt.zip
   support, so be sure to get that too.  The included text file tells about
   the port so have a look all OS/2 fibsters!

   Send along any bugs, etc, and I'll see what I can do.

   ----
   John J. Lehett
   Land-J Technologies
   JLEHETT@GATE.NET

   [ It has been reported (95-06) That this e-mail address is no longer in use]

   
     _________________________________________________________________
   
    xfibs

   [Note: The current version of xfibs is xfibs07]

   Article: 2440 of rec.games.backgammon
   From: torstein@itekiris.kjemi.unit.no (torstein hansen)
   Newsgroups: rec.games.backgammon
   Subject: Motif-based client for FIBS available
   Date: 6 Jan 1994 13:03:58 GMT

   As some of you fibsters already know, I have been strugling with
   a Motif-based client to the FIBS -server for some time now.

   As I'll be moving away from my beloved X-terminal at the end of this
   month, and thus won't be able to do much more work on the client,
   I hereby declare xfibs as released...

   (include standing ovation here... :)

   At present, and at least for a few months the code can be fetched by
   anonymous ftp from itekiris.kjemi.unit.no (129.241.12.40) in the
   /pub-directory. The last version last time I looked was
   xfibs05-02.

    itekiris.kjemi.unit.no  /pub

   Description of the program:
     xfibs uses several seperated windows for its output. (3 to be
     excact.) At the top there is the graphical view of the
     backgammon board with dices, doubling cube etc.
     Below is two more windows, one for text coming from the server and
     the other acting like a command window.

   Nice features:
     The pieces may be moved by moving them with the mouse.

     Depending on what is happening, the right mouse button brings up
     different popup-menues with choices like roll,double,resign;
     accept double, reject double; accept move, reject move etc.
     To see what is available, just try it...

     User configurable menues. By editing a .xfibsrc file you may
     configure the menubar according to your personal taste. Look at
     the accompaning xfibsrc-example file for ideas.

     Also, look into the example app-defaults file for what resources
     that may be specified.

     \gag and \hilite commands: It seems like these commands are quite
     useful. Check out the new_in_05-02 file for an explenation for its
     use. (This file is living by itself at the ftp-site)

   Not so nice features:
     There are probably bugs...

     If the mouse stops working, try issuing the move command from the
     input window. That should do the trick. I hope it doesn't happen,
     though.

     Input window is limited in size. If you experience that your commands
     doesn't get through, try deleting some lines in the window.
     (Or try to reduce your shouting :))

     Athena widgets are not supported.

   Help needed:
     There is no man-page at present. If anyone out there with some
     knowledge on nroff, troff or whatever it's called could jot
     down something I would be more than happy.

     If you experience bugs, and actually manage to track them down,
     put patches on the ftp-server in the directory pub/patches.

     Put wishes for new or improved feautures in the /pub/wishes
     directory. I won't be able to do anything about them though, but
     there might be some kind soul out there that wants a programming
     challenge :)

   Conditions for use:
     If you actually use the program, could you send me an e-mail
     message stating so? It would be nice to know if the program is
     useful for anyone else but me...

   Final comment:
     HAVE FUN, AND A HAPPY NEW FIBS-YEAR TO EVERYONE!

   Torstein Hansen
   torstein@itekiris.kjemi.unit.no

   [pick up any patches/bugfixes as well]

   [Note: Torstein no longer maintains this package. There appears to be
    two seperate efforts by differant individuals in the "new feature"
    department for this package].


  __________________________________________________________________________



   From: eggertd@aisb.ed.ac.uk (David Eggert)
   Subject: Patches for xfibs / New FIBS tournament coming soon
   Date: Fri, 10 Mar 1995 19:24:08 GMT

   Recently a couple of people (most notably igor), have mentioned that they
   don't use xfibs (the GUI for X windows developed by torstein) because of
   having problems. When I started looking for an interface I decided I liked
   the look of xfibs, but when I started using it I too had some problems. So I
   decided to do a little hacking.
   If you would like to get ahold of these patches, you can get them via my WWW
   home page:
      http://www.dai.ed.ac.uk/staff/personal_pages/eggertd/backgammon.html

   or you can get them via anonymous ftp from the machine

     figment.csee.usf.edu

   in the directory pub/misc/FIBS_client. The patches are in a compressed tar
   file as xfibs07.snoopy_patch.tar.Z.

   I hope that most of the changes will be to your liking. Enjoy.

  __________________________________________________________________________



   From: mike@abekrd.co.uk (Mike Quinn)
   Subject: Re: Patches for xfibs
   Date: 13 Mar 1995 13:44:08 -0000

   [...]
   It won't happen instantly, but.. I'm taking ideas for xfibs08. Is there
   anything you want to see added to xfibs? If so, drop me a line and I _might_
   even add it in :-)

   Mike (mikeq)

   
     _________________________________________________________________
   
    MacFIBS
    
   MacFIBS greatly enhances the virtual backgammon experience; it's
   backgammon played "The Macintosh Way".
   
   MacFIBS provides a multi-window, graphical front end to FIBS , vastly
   superior to the "dumb terminal" telnet scrolling text format that FIBS
   uses underneath. It also makes excellent use of sound to reinforce the
   backgammon playing experience.
   
   Rather than viewing backgammon positions as a series of X's and O's in
   a crude character-based text window, MacFIBS offers a full color
   backgammon board. Instead of typing cryptic commands like 'm 24 22 15
   14', you drag colored checkers around the board, exactly like playing
   a real game. The user can select from two board sizes and choose which
   color and direction to play. Real-time pip count information is also
   displayed.
   
   Other windows include: a Player window to invite, get info, or watch
   other players, an elegant Chat window for conversing with other
   players, and a Terminal window for full access to FIBS and telnet. The
   user can color code and keep private notes about other players (the
   color coding is also used in the Chat window).
   
   MacFIBS is freeware and is my contribution to the 'net. The program
   requires a color Macintosh and MacTCP, and is available via ftp at the
   Info-Mac Archives (sumex-aim.stanford.edu) as well as numerous mirror
   sites around the world.
   
   MacFIBS 2.0* is a self-extracting archive file:
   ftp://ftp.best.com/pub/fergy
   
   --fergy
   Paul Ferguson fergy@best.com
   
   [MacFIBS is also available on AOL, as well as Info-Mac mirror sites.
   
   
     _________________________________________________________________
   
    TkFibs

   From: keithv@chiwaukum.CS.Berkeley.EDU (Keith Vetter)
   Subject: TkFibs - an X interface to FIBS  available
   Date: 4 Apr 1994 19:31:41 GMT
   Organization: University of California, Berkeley

   Announcing TkFibs, an X based, graphical user interface to Fibs.

   TkFibs is a tcl/tk client that provides a better interface to Fibs. It
   displays two windows: one a graphical depiction of the board, the other
   session window with Fibs ala the bottom two windows in tinyfugue.

   I've been using the program for over 5 months now so it should be very
   solid. I've run it on DecStations, SparcStations, HP 735 and Alphas.

   The biggest caveat is that it requires TCL/TK to run. TCL/TK is a
   very nice scripting / user interface package for X. It is available
   from ftp.cs.berkeley.edu in /ucb/tcl.

    TkFibs is located at shuksan.cs.berkeley.edu  /pub/tkfibs

   Send comments, suggestions, bugs, etc to:
     tkfibs@shuksan.cs.berkeley.edu

   Enjoy
   keith vetter

   
     _________________________________________________________________
   
    FIBS/W
    
   FIBS/W is a Microsoft Windows(TM) based client for FIBS. FIBS/W
   provides a graphical game board and mouse-driven interface to the FIBS
   server. Most operations required to play a game can be executed using
   mouse, keyboard, menus or toolbar buttons.
   
   Powerful configuration options for many common Internet host systems,
   and communications service providers, and a built-in communications
   scripting language allow FIBS/W to automatically dial and connect to
   FIBS via the Internet with a single mouse click.
   
   To use FIBS/W you must be able to satisfy one of two conditions:
     * You must have modem access to a host computer providing telnet
       services. If you can connect to the Internet using Windows
       Terminal, you can probably use FIBS/W.
     * You must have access to the internet via network TCP/IP, PPP or
       SL/IP via the Winsock software interface. If you can find the file
       WINSOCK.DLL on your system, you can probably use FIBS/W.
       
   FIBS/W requires version 3.1 or later of Microsoft Windows, or any
   version of Windows for Workgroups or Windows/NT. FIBS/W will also run
   as a Windows application under OS/2 2.X. FIBS/W does not currently
   support OS/2 Warp, or Netcom Netcruiser accounts (although Netcom
   shell accounts do work).
   
   FIBS/W is provided as Shareware. The registration fee is US$40. This
   version of FIBS/W includes a Nag Screen (a mildly annoying dialog
   which is displayed every time the program is run) but is otherwise
   fully functional.
   
   FIBS/W is available via anonymous FTP at: resudox.net in the directory
   /pub/pc/windows/games/fibsw. FIBS/W is available via the web at
   http://www.magic.com/~rdavies/fibsw.html
   
   A WWW page for FIBS/W is available at
   ftp://resudox.net/pub/pc/windows/games/fibsw/html/fibsw.html
   
   Best regards,
   
   Robin Davies.
   rdavies@fox.nstn.ns.ca
   FIBS: Q
   
   
   
     _________________________________________________________________
   
    xibc

   From: d9jesper@dtek.chalmers.se (Jesper Blommaskog)

   "xibc" is an X11 client to the First Internet Backgammon Server (FIBS). It
   is using the freeware packages Tcl, Tk and Expect. Normally, you have
   to fetch and compile those to be able to run xibc, but not anymore
   (provided you have a SunSparc!).

      ftp.cd.chalmers.se:pub/xibc/xibc-X.XX.tar.Z
      ftp.cd.chalmers.se:pub/xibc/xibc-X.XX.README

        ftp.cd.chalmers.se  /pub/xibc/


   # If you need an executable (Sun-SparcOS 4.1.x only):

     ftp.cd.chalmers.se:pub/xibc/binREADME
     ftp.cd.chalmers.se:pub/xibc/BX.enc

   # If you need an executable and don't have a Sparc, then you need
   # to compile Tcl, Tk and Expect on your own. Here's the ftp addresses:

      sprite.berkeley.edu:/tcl/tcl7.3.tar.Z
      sprite.berkeley.edu:/tcl/tk3.6.tar.Z
      sprite.berkeley.edu:/tcl/tk3.6p1.patch
      ftp.cme.nist.gov:/pub/expect/alpha.tar.Z

      (all but the patch are present at cme.nist.gov)

   Features of xibc include:

    * Log out from FIBS but keep the interface on the screen (maybe
      iconified). Permits you to start xibc in your X startup files
      and keep it up all time.

    * X resource Tk*xibcLogfile that names a file where to log match
      results. Example from my own file ~/.Xdefaults:

   Tk*xibcLogfile:   ~/spel/backgammon/xibc.log

    * Resource Tk*xibcDelay that sets the programmed delayes in the
      interface (the time interval between the different moves in a
      sequence). Time is in milliseconds. May also be changed during
      a session from a menu (but may not be saved).

      Example: Tk*xibcDelay:   500

    * The command line has some emacs/tcsh-style "cooked" line features:
           C-n next line in history
           C-p previous line in history
           C-a first on line
           C-e last on line
           C-u delete whole line
           C-d delete the character after the insertion marker
   and also
           C-s toggle "autoscroll" mode of the text window
           C-l toggle logging of game to a log file
           C-c log out from server and quit the interface

    * There is a menu option called "Emergency". It may also be invoked
      with "M-e". It reloads the whole board position from the server.
      Nice when the interface screws up (it does sometimes).

    * A menu option "Empty textwindow" will delete all rows in the text
      window in access of 500. May someday become an X resource.

   Don't try to push the interface to hard, that is, don't try to break
   it. You will most definitely succeed (not hard at all, I guess). Since
   I'm sort of an artist, I don't like breaking my own things so I
   haven't really tried to find the bugs.

   Special features (also called known bugs):
    * Try the "look" command.
    * Play a game against "You".
    * Do several things at "the same time".
    * Answer questions like "Accept double" or "join/leave" from the
      command line, not by using the interface.
   If you try them out, remember there's always the "Emergency" command
   around.

   -Jesper Blommaskog, author of "xibc"

   -----

   [Just a reminder to client writers. Some of us live behind 'firewalls',
    or can only obtain phone access. Please remember us!]

   
     _________________________________________________________________
   
  B4. WHATS ABOUT LDB? (LONG DISTANCE BACKGAMMON. BG BY EMAIL)
  
   Long Distance Backgammon. Play backgammon by E-mail.
   Program written by Perry R. Ross (perry@aap.com)
   
   From the ldb man page:
   
   Ldb allows two people to play backgammon over a network using
   electronic mail. It runs on character-oriented terminals, or emulators
   thereof, using the curses screen package. It will run on most UNIX
   dialects, as well as VAX-C under VMS 5.0 and above. Ldb handles all
   aspects of starting, playing, checking, and scoring games. It enforces
   all normal game rules, as well as several optional rules, and will not
   let you make an illegal move. When you have made your moves, ldb will
   automatically package your move and send them to your opponent.
   
   The latest version is 1.3.2. Version 1.3 can be found in directory
   volume36. Patches can be found in subsequent volumes at your favorite
   comp.sources.misc archive site. Patch 1 is in volume 39. Patch 2 is in
   volume ??. Use: 'unix_prompt$ archie ldb' to locate the sources.
   
   [from Perry]
   I mentioned in that patch that, for people who can't figure out how to
   get ldb or how to apply patches, I'd be happy to send them a complete
   copy of the latest version. You might want to put the same offer into
   the faq.
   
   [Has anybody written a PC/Mac version using CC-mail via a Novell
   network?]
   
   [from Perry...]
   Well, I'd always intended to do a PC port, but just never got around
   to it. I was a bad boy, 32-bit wise, so there would be a little effort
   involved making it 16-bit clean. There's a package that simulates
   curses on a PC, I've heard. As far as the particular mail transport,
   ldb doesn't really care. It puts outgoing messages into a text file
   and executes a user-defined command to send the message. Incoming mail
   can be read from a user-defined file (or pattern, to read multiple
   files), which ought to be pretty transport-independent. It wouldn't be
   that hard to port, I don't think.
   
   [Anybody have a little ambition?]
   
   The ldb 'game starter' operated by leopard@midnight.WPI.edu (Leo
   Gestetner) has been shut down. [ Are there others? ...Mark]
   
   
     _________________________________________________________________
   
  B5. WHAT OTHER WAYS ARE THERE TO PLAY PEOPLE VIA NETS/MODEMS/E-MAIL?
  
    Netgammon backgammon server
    
   Garrett has shut down Netgammon as of late February 1995. It will be
   remembered and missed.
   
   
     _________________________________________________________________
   
    GEnie
    
   RSCARDS Backgammon on GEnie
   
   GEnie (General Electric's Consumer Information Service) offers on-line
   multi-player games in RSCARDS including backgammon.
   
   Features:
     * Graphic User Interface (GUI) is available for the following
       computers: IBM, Atari ST, Apple IIgs, Macintosh Mono, Macintosh
       Color, Amiga and Commodore 128 Mono
     * TTY [text only] for non-supported formats.
     * Friendly and fun atmosphere. Peak playing times are evenings and
       weekends.
     * Regular monthly prizes for eligible, high-score players.
     * Regular tournaments (see below).
     * Game transcripts available immediately.
     * Technical support and gaming discussion available in the
       Multiplayer Games RoundTable.
     * Access to other on-line multiplayer games including RSCARDS chess,
       checkers, reversi, poker, blackjack and bridge.
       
   How to Access RSCARDS Backgammon on GEnie:
   
   To sign up to GEnie, just follow these simple steps:
    1. Set your communications software for half duplex (local echo), at
       300, 1200, 2400 baud.
    2. Dial toll free: 1-800-638-8369, or in Canada, 1-800-387-8330. Upon
       connection, enter HHH
    3. At the U# prompt, enter JOINGENIE then press <RETURN>
    4. When asked to enter a code enter: MMC524 [This will waive your
       first $8.95 month subscription fee and give you an additional
       $50.00 online credit during your first month on GEnie!]
    5. Have a major credit card ready. In the U.S. you may also use your
       checking account number.
       
   For additional information including subscriptions and fees call:
   1-800-638-9636
   
   Once you have a GEnie account, simply type RSCARDS from any GEnie
   prompt. This will take you to the main area, where you can download
   GUI's and get general information on RSCARDS.
   You can reach the Backgammon page directly by typing M877. This will
   bring you to a menu with specific backgammon information and access to
   play.
   For questions and technical support, visit the Multiplayer Games
   RoundTable. Type M1045 from any GEnie prompt and set to CATegory 29.
   There are a variety of Backgammon, GUI and RSCARDS TOPics available.
   
   TOURNAMENT INFORMATION:
   
   GEnie Backgammon Tourneys are held quarterly. Sign-ups start:
   January 1st, April 1st, July 1st and October 1st
   
   Tourney play starts the third Wednesday of those months
   
   [Section on tourney rules is available online at GEnie]
   [Note: GEnie is a service like compuserve... They have a monthly fee
   and you pay by the hour for use. Contact GEnie for rates.]
   
   
     _________________________________________________________________
   
  B6. ARE THERE ANY ELECTRONIC TOURNAMENTS?
  
   There are tournaments on FIBS and GEnie.
   
   Tournaments on FIBS have been organized by David Escoffery (davide),
   and David Eggert (snoopy).

   contact: davide@sco.com
            eggertd@aisb.ed.ac.uk

   
     _________________________________________________________________
   
   
   
   GEnie has a quarterly single elimination tournament. $25 entry fee.
   Cash and credit prizes for first-fourth place. Hourly fee in effect
   while you play. The draw is non random, in that previous winners are
   placed such that they do not play each other in the first several
   rounds.
     _________________________________________________________________
   
  B7. DO OTHER GAME SERVERS EXIST?
  
    Backgammon
    
   There are no backgammon servers other than FIBS in operation on the
   internet at present.
   
   
     _________________________________________________________________
   
    Bridge
    
   Get 'OK.FAQ' from rec.games.bridge or rtfm.mit.edu for info on the
   Internet bridge server.
   

   Reported servers:

           telnet okbridge@irc.nsysu.edu.tw 4321
              login: okbridge  password: okbridge

           telnet bridge:bridge.0@zaphod.ttu.ee
              login: bridge    pasword: bridge.0

   [The above servers have been reported to have an annual fee.]

           telnet vanderbilt.okbridge.com

   [Free guest trials are availble for the above server.]

   A further source of information is available at:
   http://www.cts.com/~okbridge/

   
     _________________________________________________________________
   
    Scrabble-like

       telnet seabass.st.usm.edu 7777                or 134.53.14.112.7777

   
     _________________________________________________________________
   
    Chinese Chess (Xianqi)

      USA:     telnet coolidge.harvard.edu 5555       or 128.103.28.15 5555
      Sweden:  telnet hippolytos.ud.chalmers.se 5555  or 129.16.79.39  5555
      Taiwan:  telnet 140.112.50.160 5555

   A Xianqi Web page may be read at: http://www.io.org/~sung/xq/xq.html
     _________________________________________________________________
   
    Othello

   Othello(tm)/Reversi: telnet faust.uni-paderborn.de 5000

   
     _________________________________________________________________
   
    Chess

   rafael.metiu.ucsb.edu 5000    128.111.246.2 5000
   anemone.daimi.aau.dk 5000     130.225.18.58 5000
   chess.lm.com 5000             129.15.10.21 5000

   It has been reported that the chess servers now charge an anual fee.

   
     _________________________________________________________________
   
    Go

   igs.nuri.net 6969     203.255.112.3 6969

   information: tweet@ig.nuri.net
                tcasey@adobe.com

   It has been mentioned that it is possible to play chinese chess on this
   server.

   
     _________________________________________________________________
   
    Checkers
    
   
   
   Information about the checker playing program ``Chinook'' may be
   obtained by visiting the web page:
   http://web.cs.ualberta.ca:80/~chinook/
   
   Besides information, the Chinook page lets you play a game on-line
   against the computer program which has beaten the human world
   champion.
     _________________________________________________________________
   
    Other Games Pages

   http://www.yahoo.com/Entertainment/Games
    YAHOO WWW Games Directory

   http://www.dcs.qmw.ac.uk/~steed/Games/bygame.html
    Games and Puzzles on the Internet

   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section C: ELECTRONIC BACKGAMMON: VS MACHINE

   COMERCIAL BACKGAMMON PLAYING PROGRAMS
  
   
     _________________________________________________________________
   
  C1. ARE THERE ANY BG PROGRAMS OUT THERE FOR MY COMPUTER? WHERE ARE THEY?
  
    JellyFish
    
   Ever since Gerry Tesauro finished TD-Gammon, it was only a matter of
   time before a neural network program would become available to the
   public. That time has come. Fredrik Dahl's masterpiece, Jellyfish, is
   a breakthrough for backgammon. Both the checker play and cube action
   of the program are at an expert level, making Jellyfish a truly
   enjoyable and challenging competitor. In addition the program looks
   over your plays and points out when you have made a serious error,
   making it extremely valuable for learning purposes.
   
   Jellyfish is run under Windows for the PC. Moves are made with the
   mouse, and can be done very quickly and efficiently. The display is
   nice and easy to see. Some additional features of the program:
   
   Plays both single games and matches (yes, it understands match
   equities). Allows the user to construct positions and save them. Gives
   the user the program's evaluation of the equity of a position upon
   request, and the evaluation function is surprisingly accurate. Tells
   the user when he has made an error in checker play or cube decision,
   making the program the most valuable tutor in the world.
   
   In addition, a separate version is expected which will also permit the
   user to roll out positions. In the past computer rollouts were always
   suspect because the program didn't play well enough so the results
   could be very distorted. This is no longer the case, since Jellyfish
   definitely plays well enough to handle almost any position adequately.
   Results from its rollouts can be trusted, and we will be able to find
   the answers to many backgammon questions which we previously did not
   know.
   
   For the casual player, Jellyfish provides an excellent opponent and a
   way to improve while playing. For the serious student of the game,
   this program is an absolute must. Our knowledge of the game is about
   to take a quantum leap, and the player who does not have access to
   Jellyfish will be left far behind.
   
   Kit Woolsey
   
   JellyFish Tutor 1.2 for MS-Windows. US$ 110.
          
   JellyFish Analyzer 1.0 for MS-Windows US$ 220.
          The Analyzer, will in addition to the Tutor, contain a rollout
          module It will be release Jan 16 1995. If you own the Tutor,
          the Analyzer may be purchased for the difference in price. If
          you order the Analyzer before Jan 16 1995, the Tutor will be
          shipped immediately, followed by the Analyzer when ready.
          
   Order from:
          EFFECT Software A/S
          P.O. Box 56 Skoyen
          N-0212 OSLO
          Norway.
          
   Please use International Postal Money Order, or Visa. If you use Visa,
   send the account number, date of expiration, amount and signature. You
   may also send a check, but in that case please add $10 for expenses.
   
   Hardware requirements: 386sx or better
   Software requirements: Windows 3.1
   The JellyFish programs come on 3.5'' diskettes.
   
   
   Also available from: The GAMMON PRESS , Carol Joy Cole and The Dansk
   Backgammon Forlag.
   
   The program, and technical support are also available from Larry
   Strommen within the USA. Contact:
   
     L. A. Strommen; 6866 Meadow View Dr.; Indianapolis, IN 46226
     Tel: (317) 545-0224 E-mail: diceman@indy.net
     
   Fredrik Dahl may be contacted at fredrikd@ifi.uio.no
   
   It should be noted that JellyFish uses a copy protection scheme. The
   program requires that you ``confirm'' your installation once a month,
   at the first of the month, by inserting the original disk. There are
   no limits to how many machines you may install the program on. The DOS
   rollout module is not protected at all, although the rollout files
   must be created using JellyFish.
     _________________________________________________________________
   
    Expert Backgammon
    
   Expert Backgammon 2.1 for PC: List of features.
   
   Mark Damish E-Mail: damish@ll.mit.edu
   
   Here is some initial information on Expert Backgammon version 2.1 for
   the IBM PC.
   
   Intro:
          I remember November 92, the first time I walked into a
          backgammon club to participate in a tourney. After playing on
          FIBS for a month, I thought that I was already a decent player.
          Wrong. I won a match, and lost a match. Afterwards, I played a
          few games for $1/point. I reached a simple and common holding
          game position where I was doubled, and thought surely it was
          worth 25%, and took. My opponent, being helpful to a newcomer,
          pointed out that the position was only worth about 15%. Later,
          I was able to verify his claim using Expert Backgammon, and had
          my first 'benchmark' position. I have since used Expert
          Backgammon to benchmark many other simple positions, as well as
          to play hundreds of games against it.
          
   What it is:
          Expert Backgammon, (EXBG), is a program which allows you to
          play backgammon against the computer either in a `money' or
          `tournament' format. It also allows you enter a position, and
          let the computer `roll it out' --- that is, to let it play both
          sides many times, and show you the results. Expert Backgammon
          is currently the strongest computer program available
          commercially, and the game version is quite affordable! Only
          TD-GAMMON might lay claim to being the strongest program in the
          world, but alas, it is not available commercially.
          
   Brief Description of EXBG versions:
          Expert Backgammon is currently available in two releases: 1.61,
          and 2.1. Release 2.1 has 3 different versions, with different
          features
          

      EXBG 2.1  GAME VERSION    $50.  Plays the game of backgammon.
      EXBG 2.1  EXPERT VERSION $150.  Plays BG, and Rolls out positions.
      EXBG 2.1  PRO VERSION    $300.  Plays BG, and Rolls out positions. Has
                                      some advanced rollout features.

      EXBG 1.61 EXPERT VERSION $100   Plays BG, and Rolls out positions.

      Upgrades from EXBG 1.61[expert] to EXBG 2.1[expert]  $60
      Upgrades from EXBG 1.61[expert] to EXBG 2.1[pro]    $200
      There are other upgrades available for the other versions as well.

   Some Random Features (pro version):
          
          + Fast non mouse interface for moving the checkers.
          + Match or Money play options.
          + Optional Jacoby rule.
          + Cube profile statistics.
          + Save positions for future evaluation.
          + Save games to be played back later.
          + Computer can suggest a move.
          + Shot counter.
          + Computer can finish game, when it becomes routine.
          + Woolsey or 35% (Friedman?) match equity table for matches.
          + Pip count.
          + Quick or Extended cube searches. Speed vs. accuracy.
          + Rollouts:
               o Random dice.
               o Sequenced dice for one or two sides. That is all 36
                 possible starting combinations for one or two sides.
               o Rollout multiple positions simultaneously in batch mode.
               o Duplicate dice when rolling out multiple positions.
                 
   
          
   Speed:
          Less than 5 seconds per game to play a game from the starting
          position on a 486DX2-66 processer. This assumes that the
          graphical display is disabled. ie: moves and rolls are not
          shown.
          
   Strength:
          Seems stronger than 1.61.
          
          Strength is also a somewhat controversial subject. Can the
          machine play a complex prop as well as a human who is familiar
          with the position? Does the machine have any 'blind spots' in
          early game play? Can it 'work a prime' to get a second checker
          when needed? Does it blitz too often, not enough? 'Seems
          stronger' is as far as I'll venture until I learn more about
          how to play the game myself! See the section on How good is
          good? for Bill Roberties ratings of backgammon programs.
          
   Copy Protection:
          The program is copy protected. The distribution disks will
          allow you to install the program to two hard disks, as well as
          allowing you to run the program from the floppy. You may
          'uninstall' the program from the hard disk, back to the floppy
          for installation on another disk/machine if required. It is
          best to uninstall the program before using backup programs, or
          reformatting your hard disk/partition, as you can loose your
          installation.
          Early versions of 1.61 used a differant scheme. They simply
          stopped running after a certain date. The authur supplies free
          updates to those with the early protection scheme.
          
   Sample Cube Analysis Screen:
          


                   B L A C K   C U B I N G   A N A L Y S I S

      C  U  B  E    Game won by - lost by    Gammons    Backgammons  Equity
   location  size   cube  play  cube play  won   lost  won    lost   /Game

     Center    1    47     3    22    8     4     9     0      0      0.108
     Black     2     8     0     0   11     0     0     0      1     -0.600
     Red       2     0    21     2    2     4     0     2      0      2.000
     Black     4     1     0     0    1     0     0     0      0      0.000
     Red       4     0     1     1    0     0     0     0      0      0.000
     Black     8     0     0     0    1     0     0     0      0     -8.000


                   01-21-1994  The Jacoby Rule was NOT USED
                   Only Money Play with Extended Cube Search
                   MARK won 61.074% of the games played

              Equity for MARK = 0.349 per game for 149  games
              Cubeless equity for MARK = 0.228

              Net equity when Black took a 2 cube = -0.870 per game
              Net equity when Red took a 2 cube  =  1.879 per game

      [An above average performance in this set.]

   Help Screen:
          

           F1 = MENU OF AVAILABLE OPTIONS - Professional Edition
   A - Automatic Double                  Ctrl+A - Automatic Concession
   B - Beaver                            Ctrl+B - Clear Board
   C - Checker Setup                     Ctrl+C - Cube Setup
   D - Double the Cube                   Ctrl+D - Manual Dice Entry
   E - Extended Cube Search              Ctrl+E - Match Equity
   F - New Player Name                   Ctrl+F - File - Alternate Path
   G - Game - Money or Match Play        Ctrl+G - Delete Game
   H - On-Line Help Service              Ctrl+H - Using Option Defaults
   I - Invert Position                   Ctrl+I - Alter the Starting Position
   J - Jacoby Rule                       Ctrl+J - Title for Rollout
   K - Monitor Type                      Ctrl+K - Player Cube Profile
   L - Level of Difficulty               Ctrl+L - Listing of Game
   M - Take Back Move
   N - Sound                             Ctrl+N - Start New Game
   O - Options Currently Selected        Ctrl+O - Open Position
   P - Player on Roll                    Ctrl+P - Print Position
   Q - Show PiP Count                    Ctrl+Q - Black Shotcounter
   R - Replay Game                       Ctrl+R - Rollout Position
   S - Speed of Checker Movement         Ctrl+S - Save Position
   T - Suggest Move for Black            Ctrl+T - Match Win % Table
   U - Skip Save Game/Position           Ctrl+U - Delete Position
   V - Black Detailed Shotcounter
   W - Expert to Finish the Game         Ctrl+W - Write Rollout to Disk
   X - Cancel Move and Reroll Dice       Ctrl+X - Print Disk Rollout
   Z - Zero the Score
   Spacebar - Roll the Dice              Escape - Leave EXBG

   Rollout summary printout:
          

                      EXPERT BACKGAMMON ROLLOUT SUMMARY

    Date: 12-12-1993                              Games viewed = 0
    File: 65_21_A                                 Summary only = 1296
    Version: 2.1                                  1296 games rolled out at
    Used Hrs:Min:Sec 1:37:41                      4.522 seconds per game.
                    Batched Duplicate Rollout of 1296  games.
                    No doubling allowed - Cube at 1 level

    [ Diagram of board position was cut from here...]

               O on roll.

                 O won
      45.83%     games        594
      11.42%    gammons       148
       0.46%  backgammons       6
      ---------------------------
      57.72% of the games     748
      +0.170 points per game.

                 X won
      32.18%     games        417
       9.41%    gammons       122
       0.69%  backgammons       9
      ---------------------------
      42.28% of the games.    548
      -0.170 points per game.

     The dice rolls were generated randomly.


     Note: There is also a screen which shows the results of several games
           rolled out simultaniously.

     Note: Above screens were 'captured' by redirecting my printer port to
           a file, and have been edited slightly.

   Ordering Info:
          Tom Weaver
          Expert Backgammon
          8063 Meadow Road, # 108
          Dallas, Texas
          75231
          
          
          Call: Expert Backgammon (214) 692-1234 M-F 10am-10pm Central US
          time. An answering service answers when Tom isn't around.
          
          Tom also has an email address: tomweave@netcom.com
          
          Also available from Carol Joy Cole and The GAMMON PRESS.
          
          A Macintosh version of Expert Backgammon is also available.
          Contact the sources above, or Tom Johnson (auther) directly
          atkomodo@netcom.com. A demo of the Macintosh version is
          available for anonymous ftp from:
          ftp://ftp.cybercom.net/pub/users/damish/backgammon.
          
   
     _________________________________________________________________
   
  SHAREWARE AND PD BACKGAMMON PLAYING PROGRAMS
  
   
     _________________________________________________________________
   
    bg06
    
   Backgammon for Windows version 0.6
   
   Most PD/Shareware backgammon programs are currently weak. The
   strongest that I have played has been bg06.zip for MS Windows. This
   _looks_ an awful lot like the commercial program "BG by George". I've
   also seen the Spinnaker program sold as public domain, even though it
   is still being sold commercially.
   
   bg06 is available for anonymous ftp from ftp.cica.indiana.edu in the
   directory /pub/win3/games/
   
   
     _________________________________________________________________
   
    A PD mac program called ?
    
   There is a backgammon game for the Macintosh by Stephen Young, Debra
   Willrett, and David Young. The 1.0 version is fairly widespread,
   although there is a 2.0 version (dated May 25, 1989) available on
   America Online. The play is pretty weak, and the graphics are designed
   for the original small B&W Mac screen, but if you're really bored and
   can't find a human opponent, it works. The game is freeware, and you
   get what you pay for.
   
   -- Paul Ferguson
   
   
     _________________________________________________________________
   
    Death by Backgammon
    
   For those interested in a good bg game for Windows, why not try Death
   By Backgammon for Windows. It runs under Windows 3.1 or OS2/2.1, and
   features animated dice/game pieces, comprehensive help, move undo,
   suggest move, speed control over all motion, and is fully resizeable.
   Best of all, its strategy is very competitive (I wrote the thing, and
   have a roughly 50:50 average against it over many hundreds of games).
   If you are interested, I would be happy to send out a shareware
   version for evaluation. The shareware version is fully functional,
   except that the computer's moves are painfully slow. There is also a
   DOS version, which is a bit older, but still features animation and
   VGA graphics.
   
   To get hold of the program there are two options:
   
    1. To get the shareware version, (free of charge) let me know and I
       can email you a zipped uuencoded version of the shareware.
       Alternatively, I can send you a floppy if you provide your mailing
       address.
    2. To get a registered copy of the program, send a cheque made out to
       Chris Kanaris, and I will email or post as above.

     Prices: Shareware - Nil
             Registered: WIN $AS 35.00, $US 30.00.
                         DOS $AS 20.00, $US1 5.00.
     My Postal address is: Chris Kanaris
                           PO Box 495
                           Essendon,
                           Victoria, 3040
                           Australia.

   
   
   [ People who have tried the shareware version claim that the program
   plays a pretty weak game. Hopefully computer bg game writers will
   continue to make their games stronger and stronger. Not and easy task!
   ]
   
   
     _________________________________________________________________
   
    xgammon

   From:  klasen@obelix.uni-muenster.de at SMTP-Post-Office
   Subject: contribution to FAQ

   xgammon.0.96
   xgammon is a BG-playing programm originally written for Linux.
   The authors are Lambert Klasen (klasen@uni-muenster.de) and
   Detlef Steuer (steuer@amadeus.statistik.uni-dortmund.de, blotstorm on FIBS)

   Features:
   xgammon is Freeware under the Gnu Copyright.
   xgammon has nice graphical interface, you move by clicking on mousebuttons.
   You can do a maildump for a position, that means you get a file with
   a FIBS  style board with current position in it.
   You can do money game or tournament game.
   You can edit positions via mouse on the board or via ascii plain text files.
   You can turn doubling on and off.
   You can do rollouts with doubling turned on and off.
   The programm uses an endgame database for perfect bearing off (and for
   reasonable running game).
   There is an compi_finish for shorten the boring part of the game.
   and and and ....
   You can have fun with xgammon.
   Give xgammon a chance getting compiled on your machine.
   We'd like any reactions, especially porting reports to OS different
   from Linux.
   (heard of AIX and Sun OS compiling), especially bug reports .
   Send a mail if you use it, please!

   You find the latest Version of xgammon, at the time xgammon.0.96.tar.gz,
   at ftp sunsite.unc.edu /pub/Linux/X11/games/strategy/xgammon.0.96.tar.gz.

   Detlef Steuer
   steuer@amadeus.statistik.uni-dortmund.de
   (blotstorm on FIBS)

   
     _________________________________________________________________
   
  C2. WHICH PROGRAMS ARE GOOD? HOW GOOD IS GOOD?

     Program Name        Source      Type        Score
     -----------------   ------      ------      ------
    *TD-GAMMON 2.1        N/A         N/A         -0.05
   **JellyFish 1.0       Dahl        IBM-PC/Win   -0.15
   **Expert BG 2.1       Weaver      IBM-PC       -0.20
     Expert BG 1.61      Weaver      IBM-PC       -0.35
     Championship BG     Spinnaker   IBM-PC       -0.66
     Expert BG           Komodo      Macintosh    -0.82
     Sensory BG 2        Scitek      Portable     -0.94
     Backgammon          Odesta      IBM-PC       -1.20
     BG by George        GS Labs     IBM-PC/Win   -1.52
     Video Gammon        Baudville   IBM-PC       -1.61
     PC-Gammon           Repsted     IBM-PC       -3.67
     Gammon              Gakken      Portable    -12.40
     Windows BG          Baudville   IBM-PC/Win  -13.83
     Gammon Pal          Fidelity    Portable    -15.63
     Micro BG            Fidelity    Portable    -15.53
     Games People Play   Toolworks   IBM-PC      -26.60

   [ From the 1994 The GAMMON PRESS catalog.
     and program reviews in Inside Backgammon.]

    *  Not available commercially, but may sometimes be played on FIBS.
   **  It should be noted, that most strong players feel that the
       differance in playing skill between JellyFish and EXBG 2.1
       is much greater than what is shown here. Master player Kit
       Woolsey expressed that he feels that JellyFish is FAR better,
       and that as far as playing skill and cube handling go, it
       isn't close. There is obviously divided expert opinion on
       just how strong JellyFish is. Time will tell.

   Score is the number of points won per game, on average, against a top
   flight human player. Very large numbers are caused by bad doubling
   algorithms which cause a program to double when behind (typically when
   primed but ahead in the race), causing the computer to lose some very
   large cubes.
   
   TD-Gammon, is neural network backgammon program by Gerry Tesauro,
   plays at the level of human experts. It is not, alas, available
   commercially. The most recent version, 2.1, has been estimated to play
   at -0.05 points per game against a top flight human expert, making the
   program the best anywhere, and one of the strongest players in the
   world; period! How strong will it become with a 3-ply lookahead?
   
   
     _________________________________________________________________
   
  C3. WHY IS IT SO HARD TO WRITE A GOOD BACKGAMMON PROGRAM?
  
   There are two basic ways that a computer can play a game as well as or
   better than humans. One is to be really smart, the other is to do an
   awful lot of work. The general strategy most game-playing programs use
   is to use an evaluation function that isn't very smart, but to make up
   for it by looking ahead a lot of moves (doing a lot of work).
   
   With chess, there are typically 20-30 moves by each player per turn.
   With backgammon, there are 21 unique rolls and often 4-6 ways to play
   each one (not counting doubles with could have 10 or more ways of
   playing). This makes it very difficult to look ahead very many levels.
   Looking ahead 3 moves by both players examining all possibilities when
   there are 25 choices at each play requires evaluating "only" 244
   million positions. If there are 90 ways to play each move, there are
   530,000 million, positions.
   
   With a game like chess, one can discard all but the best 5 or 10 plays
   per person. With backgammon, there are always 21 different choices of
   best plays, depending on the dice. This makes it crucial to have an
   excellent evaluation function.
   
   The difficulty in doing this is that factors such as the race have a
   different effect on the value of the position depending on what stage
   the game is in. Consider the concept of timing -- hard enough for
   people to grasp, extremely difficult for computers.
   
   Another example of the difficulty of evaluating plays: It's almost
   always beneficial to close out your opponents checkers. But if you've
   hit one checker and you almost have to hit a second to be able to win,
   closing out your opponent is very bad.
   
   -michael j zehr
   
   
     _________________________________________________________________
   
  C4. WHAT IS TD-GAMMON?

   Newsgroups: rec.games.backgammon
   From: tesauro@watson.ibm.com (Gerry Tesauro)
   Subject: TD-Gammon paper available by FTP
   Sender: Gerald Tesauro (tesauro@watson.ibm.com)
   Date: Wed, 2 Jun 1993 18:06:35 GMT
   Disclaimer: This posting represents the poster's views, not necessarily
               those of IBM.

   The following paper, which has been accepted for publication in Neural
   Computation, has been placed in the neuroprose archive at Ohio State.
   Instructions for retrieving the paper by anonymous ftp are appended
   below.
   


   ---------------------------------------------------------------
      TD-Gammon, A Self-Teaching Backgammon Program,
             Achieves Master-Level Play

                 Gerald Tesauro
        IBM Thomas J. Watson Research Center
                  P. O. Box 704
            Yorktown Heights, NY 10598
             (tesauro@watson.ibm.com)

   Abstract:
   TD-Gammon is a neural network that is able to teach itself to play
   backgammon solely by playing against itself and learning from the
   results, based on the TD(lambda) reinforcement learning algorithm
   (Sutton, 1988). Despite starting from random initial weights (and
   hence random initial strategy), TD-Gammon achieves a surprisingly
   strong level of play. With zero knowledge built in at the start of
   learning (i.e. given only a ``raw'' description of the board state),
   the network learns to play at a strong intermediate level.
   Furthermore, when a set of hand-crafted features is added to the
   network's input representation, the result is a truly staggering level
   of performance: the latest version of TD-Gammon is now estimated to
   play at a strong master level that is extremely close to the world's
   best human players.
   


   ---------------------------------------------------------------
   FTP INSTRUCTIONS

        unix% ftp archive.cis.ohio-state.edu (or 128.146.8.52)
        Name: anonymous
        Password: (use your e-mail address)
        ftp> cd pub/neuroprose
        ftp> binary
        ftp> get tesauro.tdgammon.ps.Z
        ftp> bye
        unix% uncompress tesauro.tdgammon.ps
        unix% lpr tesauro.tdgammon.ps

   [ In the November/December 93 issue of Inside Backgammon, there is an
   article by Kit Woolsey, which rates ALL of the moves made by 3
   programs for an entire 31 game series. TD-GAMMON was the strongest! I
   think that this is enough to officially call it the strongest
   backgammon program currently in existence!!!! ...Mark ]
   
   For a list of articles written by Gerry Tesauro, check out: A List of
   Backgammon Articles in Science and Business
   
   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section D: RESOURCES

   D1. I'M LOOKING FOR A CLUB TO PLAY IN...
  
    Backgammon clubs in North America
    
   Below is a list of backgammon clubs in North America. It was taken
   from the January/Febrary 1995 issue of the Chicago Point newsletter.
   It may be copied for noncommercial purposes as long as you give full
   credit to "CHICAGO POINT, 3940 W. Bryan Mawr Ave., Suite 504 Chicago,
   IL 60659-3128"
   
   Information for this listing has been obtained directly from the
   featured backgammon clubs. Changes are inevitable and we suggest that
   you always call before attending. As a service to our readers, CHICAGO
   POINT would like to maintain an accurate listing of Backgammon Clubs
   In North America. Please send information including updates, club
   closings, and new clubs to:
   

                  CHICAGO POINT
                  277 W. Lunt Ave
                  Chicago, IL 60645-3039
   Or FAX:
                  312/338-6384

   (FORMAT)

   CLUB NAME.......................  LOCATION..................
   CITY & STATE........  MEETING ON................  TIME...
   CONTACT.............  TELEPHONE...
   MAIL INQUIRIES TO...................................


   (WEST)

   Backgammon Club of San Diago     Java House
   Delmar, CA            Sunday                      2:00 PM
   Mike Fujita           619/294-2007
   P.O Box 178119; San Diago, CA 92177

   Backgammon Club of San Diago     II Forno
   La Jolia, CA          Wednesday Monthly           6:30 PM
   Mike Fujita           619/294-2007
   P.O Box 178119; San Diago, CA 92177

   San Francisco Backgammon          Golden Gate Grill
   San Francisco, CA     Tuesday                     7:45 PM
   Doug Adsit            415/931-4600
   3200 Fillmore Street; San Francisco, CA 94123

   San Francisco Bridge & BG Club    Clubroom
   San Francisco, CA     Wed., Fri.                  9:00 PM
   Augie Hunt            415/776-6949
   777 Jones Street; San Francisco, CA 94109

   Gammon Associates                 Grand Slam Bridge & BG Club
   Woodland Hills, CA    Tuesday                     7:00 PM
   Patrick Gibson        818/901-0464
   7641 Orion Avenue; Van Nuys, CA 91406

   Gammon Associates                 Grand Slam Bridge & BG Club
   Woodland Hills, CA    Sunday                      7:00 PM
   Patrick Gibson        818/901-0464
   7641 Orion Avenue; Van Nuys, CA 91406

   Prime BG Club of Las Vegas        Jockey Club
   Las Vegas, NV         Tuesday                     7:00 PM
   Howard Markowitz      702/893-6025
   2620 S. Maryland Pkwy; Box 230; Las Vegas, NV 89109

   No. Nevada Backgammon Assn.       Rapscallion Seafood House
   Reno, NV              Thursday                    7:30 PM
   Jim Allen             702/329-1227
   449 W. Plumb Lane; Reno, NV 89509

   Oergon Backgammon Club            Lacey's
   Lake Oswego, OR       1st & 3rd Tuesday           7:00 PM
   Henry Moss            503/636-6258
   2360 Greebtree Road; Lake Oswego, OR 97034

   Pacific NW Backgammon Assn.       Shakey's Pizza
   Bellevue, WA          Monday                      7:00 PM
   Chuck Breckenridge    206/778-8181
   18204 Olympic View Drive; Edmonds, WA 98020

   Puget Sound Backgammon Assn.      European Connecktion
   Seattle, WA           Tuesday                     7:30 PM
   Guy Thurber           206/244-6737
   428 SW 127th Street; Seattle, WA 98146


   (CENTRAL)

   Bloomington-Normal BG Club        Ride The Nine
   Bloomington, IL       1st/3rd/5th Tues.           6:15 PM
   Lane O'Connor         309/454-1947
   108 Riss Drive; Normal, IL 61761

   Games People Play                 Alexander's
   Chicago, IL           Monday                      6:30 PM
   J.A. Miller           312/768-5523
   P.O. Box 8630; Chicago, IL 60680

   Chicago Bar Point Club            Golden Flame
   Chicago, IL           Tuesday                     6:15 PM
   Bill Davis            312/338-6380
   2726 W. Lunt Avenue; Chicago, IL 60645

   Chicago Bar Point Club            Braxton Seafood Grill
   Oak  Brook, IL        Sunday bimonthly           12:30 PM
   Peter Kalba           312/252-7755
   2510 W. Iowa Street; Chicago, IL 60622

   Pub Club                          Crickets Pub & Grill
   Glendale Heights, IL  Monday                      7:30 PM
   V.W. Zimnicki         708/924-8632
   P.O. Box 72216; Roselle, IL 60172

   Prime BG Club of Chicago          TJ's Lounge/Radisson Hotel
   Lincolnwood, IL       Friday                      7:00 PM
   Joann Feinstein       708/674-0120
   8149 Kenton; Skokie, IL 60076

   Central Illinois Backgammon Club  Cummins Family Restaraunt
   Peoria, IL            Thursday                    6:30 PM
   Ed Bauder             309/686-6662
   1115 E. McClure Avenue; Peoria, IL 61603

   Sangamon Valley BG Assn.          Parker's Sports Bar
   Springfield, IL       2nd & 4th Tuesday           6:00 PM

   Sangamon Valley BG Assn.          Parker's Sports Bar
   Springfield, IL       1st Sat./Nov.-Apr.         11:30 AM
   Randy Armstrong       217/528-0117
   2012 N. 20th Street; Springfield, IL 62702

   Winnetka Backgammon  Club         Winnetka Community House
   Winnetka, IL          Wednesday                   7:00 PM
   Trudie Stern          708/446-0537
   4200 W. Lake 302C; Glenview, IL 60025

   Summit City Backgammon League     Alumni Club
   Ft. Wayne, IN          Wednesday                  7:00 PM
   Ken Bruck              219/639-6898
   P.O. Box 6546; Fort Wayne, IN 46896

   Hoosier Backgammon Club           Spats
   Indianapolis, IN      Thursday                    7:00 PM
   Butch Meese           317/845-8435
   7620 Kilmer Lane; Indianapolis, IN 46256

   Flint Area Backgammon Club        Ramada Inn
   Flint, Ml             Thursday                    7:00 PM
   Carol Joy Cole        810/232-9731
   3003 Ridgecliffe Drive; Flint, MI 48532

   Plymouth Backgammon Club          Box Bar & Grill
   Plymouth, MI          Wednesday                   7:30 PM
   Dean Adamian          313/981-5706
   42954 Barchester; Canton, MI 48187

   Cavendish North BG Club           Clubhouse
   Southfield, MI        Daily except Sun.           1:00 PM
   Joe Sylvester         810/642-9616
   30065 Greenfield Road; Southfield, MI 48076

   Minneapolis Backgammon            Minneapolis Athletic Club
   Minneapolis, MN       Monday                      5:00 PM
   Fred Kalantari        612/682-1716
   4701 Valley View Road; Edina, MN 55424

   Cleveland Area Backgammon         Boulevard Sports Tavem
   Cuyahoga Falls, OH    Wednesday                   6:30 PM
   Irv Taylor            216/663-7332
   P.O. Box 28515; Cleveland, OH 44128

   Dallas Backgammon League          Scoreboard
   Addison, TX           Wednesday                   7:45 PM
   Rich Weaver           214/620-7462
   2682 Hearthstone; Dallas, TX 75234

   Austin Backgammon Assn.           Bombay Bicycle Club
   Austin, TX            Monday                      7:30 PM
   Jackie Seiders-Smart  512/261-8518
   30 Hightrail Way, Austin TX 78738

   American Backgammon Club          Vickery Feed Store
   Dallas, TX            Sunday                      6:00 PM
   Kati Pratt            214/827-8403
   5631 Ellsworth; Dallas, TX 75206

   Houston Backgammon Club           Abdallah's
   Houston, TX           Tuesday                     7:00 PM
   Jack Butler           713/774-9439
   5931 Reamer Street; Houston, TX 77074

   San Antonio Backgammon            Dad's
   San Antonio, TX       Friday                      8:00 PM
   Marcel Mommers        210/606-0025
   3812 Greenridge Drive; Cilbo, TX 78108

   Milwaukee Backgammon  Club        Gas Lite North
   Milwaukee, WI         Wednesday                   7:00 PM
   Marv Amol             414/355-8805
   9031 N. 70th Street; Milwaukee, WI 53223

   Milwaukee Backgammon              John Hawks Pub
   Milwaukee, WI         Sunday Bimonthly           11:30 AM
   Merril Schrager       414/463-2498
   9043 W. Grbaosa Druve; Milwaukee, WI 53225


   (NORTHEAST)

   Beltway Backgammon Club           Promenade Cardroom
   Bethesda, MD          2nd & 4th Sunday           12:00 N
   Barry Steinberg       301/530-0604
   5712 Quebec Street; Benwyn Hts. MD 20740

   Cavendish Club of Boston          Clubroom
   Brookline, MA         Thur. & Sat.               1:00 PM
   Carl Saldinger         617/734-2230
   111 Cypress Street; Brookline, MA 02146

   New England Backgammon Club       Sheraton Commander Hotel
   Cambridge, MA         Sunday monthly [Sep-Jun]   12:30 PM
   Andy Latto            617/374-2537 (days)  617/784/6114 (eves)
   156 Massapoag Avenue; Sharon, MA 02067
   andyl@harlequin.com

   New England Backgammon Club       Sheraton Commander Hotel
   Cambridge, MA         Monday                      7:00 PM

   New Jersey Backgammon Assn.       Best Western Oritani Hotel
   Hackensack,NJ         Tues. & Fri.                7:45 PM
   Ron Whitney           201/833-2915
   279 Glen Court; Teaneck, NJ 07666

   Ace Point Backgammon Club         Clubroom
   New York, NY          Daily                       3:00 PM
   Michael Valentine     212/753-0842
   41 E. 60th Street; New York, NY 10022

   Coterie                           Clubroom
   New York, NY          Daily                       1:00 PM
   Louise Goldsmith      212/371-5151
   Private club. Telephone for information.

   New York Chess & Backgammon       Office Building
   New York, NY          Daily, Tour. Sunday        12:00 N
   Steve Manning         212/302-5874
   120 W. 41st Street 3; New York, NY 10036

   Saratoga Backgammon Club          Waterfront Restaraunt
   Saratoga Springs, NY  Friday                      1:00 PM
   Lee Hoge              518/584-1714
   P.O. Box 563; Saratoga Springs, NY 12866

   Greater New York BG Club          Woodbury Ramada Inn
   Woodbury, NY          Sunday monthly             12:30 PM
   Dr. Bob Hill          718/341-3779
   194-22 115th Road; Jamaica, NY 11412

   Cavendish Club of Philadelphia    Clubroom
   Philadelphia, PA      Mon, Wed, Thu, Sat          1:00 PM
   Ken Relver            215/878-5777
   3801 Conshohocken Avenue; Philadelphia, PA 19131

   Pittsburgh Backgammon Assn.       Murphy's Tap Room
   Pittsburgh, PA        Tuesday                     8:30 PM
   Steve Hast            412/823-7500
   3560 Ridgewood Road; Pittsburgh, PA 15235


   (SOUTH)

   Suncoast Backgammon Assn.         New York, New York Lounge
   Clearwater, FL        Monday                      7:00 PM
   Drew Giovanis         813/726-1398
   25350 U.S. Hwy 19 N. 67; Clearwater, FL 34623

   South Florida Backgammon          Big Apple Sports Club
   Ft. Lauderdale, FL    Sunday                      1:00 PM
   Elayne Feinstein      305/785-1282
   2621 NE 7th Terrace; Pompano Beach, FL 33064

   Backgammon Club of N.W. Florida   Olde English Pub
   Lynn   Haven, FL      Tuesday                     7:30 PM
   Rick Bieniak          904/773-2013
   P.O. Box 416; Wausau, FL 32463

   Orando Backgammon                 Coach's Locker Room
   Orando, FL            Tuesday                     7:30 PM
   David Thomas          904/736-2844
   P.O. Box 803, Deland, FL 32721

   Backgammon Society of Sarasota    Bath & Raquet Club
   Sarasota, FL          Tuesday                     7:00 PM
   Frank Shank           813/792-3992
   5320 86th St. W.; Brandenton, FL 34210

   Atlanta Backgammon Association    Cabo Wabo & Grill
   Atlanta, GA           Wednesday                   7:00 PM
   Dave Cardwell         404/682-1969
   P.O. Box 956547; Duluth, GA 30136

   Atlanta Backgammon Association    CafFiends Coffee Bar
   Atlanta, GA           Sunday Monthly              7:00 PM
   Dave Cardwell         404/682-1969
   P.O. Box 956547; Duluth, GA 30136

   Louisville Backgammon Club         Encore Restaurant
   Louisville, KY        2nd & 4th Tuesday           6:30 PM
   Quint McTyeire        502/896-9783
   4906 Crofton Road; Louisville, KY 40207

   Raleigh Backgammon Club            Western Bowling Alley
   Raleigh, NC           1st & 3rd Friday            7:30 PM
   Frank Bommarito       919/552-2291
   401 St. John Court; Holly Springs, NC 27540


   (CANADA)

   Vancouver Backgammon             Jo-Anne's Place
   Vancouver, BC         Tuesday                    8:00 PM
   Marty Jensen          604/688-8317
   1339 Burnaby St. 402; Vancouver, BC V6E 1R2; CANADA

   Nat'l Capital Backgammon Club     Lunergan's Pub
   Vanier, ON            lst Sun./Sep.-Jun.        12:30 PM
   Eden Windish          613/741-2530
   396 Talbot Street; Ottawa, ON KlK 2N6; CANADA

   Le Gammon                         Clubroom
   Montreal, QB          Daily                       3:30 PM
   Michel Medifti        514/845-8370
   552 St. Catherine East, Montreal, OB H2L 2E1; CANADA

    Playing Backgammon in the Boston area

   From: mau@world.std.com (Michael A Urban)
   Date: 19 Oct 1993

   Frequently, membership fees are waived for initial participants.
   For complete details, contact the club of interest.

   Cavendish Club                         617-734-2230
   111 Cypress St.
   Brookline, MA  02146        USA        Fee:  $150/year

   The Cavendish runs chouettes on Thursday evenings and Saturday
   afternoons.  The club also has duplicate and rubber bridge.

   
     _________________________________________________________________
   

   New England Backgammon Club
   c/o Sheraton Commander Hotel
   16 Garden Street
   Cambridge, MA 02138-3609    USA        Fee:   $35/year