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CANTRIPS
SLIDER
this causes a 3' circular are up to 9' distant to briefly (1 sec) become
zero co-efficient. It is of instant effect. Instant banana peel.
PUCKER
This causes a man-sized target's mouth to become "as if alum had been
applied liberally throughout." The net effect is that he cannot speak, only
make "gargly-choking" sounds for the 1-3 sec duration. Affects only
mansized, or smaller. 10'r.
EARS
Allows caster to hear any single source of sound he has "targeted", up to
20'distant. All extraneous noise is blocked/filtered out so that, for
instance, a single person's conversation in a noisy and crowded inn would
be heard clearly for 11-30 sec. Instant effect.
CHILL 1 cu yd --
Verbal = soft whistling
Somatic = down thrust thumb
Causes non-living liquid or solid material to become up to 40*F
cooler, subject to a minimum temp of freezing. Chilling effect lasts only
an instant, after which subject warms slowly back to normal temp.
CLEAN -- 4 sq yds -- removes heavy soil, dust, etc. from floors,
walls, dishes, etc. The surfaces are then spotless, but care must be taken
in removal of pigments and the like, so usually, only one type of material
will be treated in a single application.
verbal comp = low outrush of air somatic = circular hand motion
COLOR -- 1 cu yd -- Brings color to an object. Can be used to
restore faded hues or change the color of an item. Dull or faded fabric can
be brightened, pigments restored, hair or skin changed to another color.
Effect lasts up to 1 week.
verbal = humming somatic = back n forth or ringing hand motion
DAMPEN -- 1 cu yd -- permeates area with fog-like dampness which
leaves all materials in it damp to the touch.
verbal= low hooting or hummed ditty
somatic= hand gesture upwards with writhing fingers
DRY -- 1 cu yd -- removes dampness and excess moisture. Useful for
cloth, herbs, cleaning chores, etc.
verbal= none somatic= two-handed wringing gesture
DUST -- 10'r -- Removes all fine dust and tiny grit particles from
exposed surfaces such as floors, shelves, walls, etc. Material so removed
is transported elsewhere.
verbal=continuous in-drawing of breath somatic=back n forth hand gesture
EXTERMINATE -- 1 sm creature or 1/2 cu ft-- Kills small pests such
as fly, mouse, rat, beetle. This cantrip is not effective against magically
reduced creatures. Sentient creatures do get a normal save vs spell magic.
verbal= zzzt sound somatic= pointed finger
FLAVOR -- 1 object-- Changes flavor of subject, can be superior,
worse, different, etc. Does not affect quality or wholesomeness.
verbal= muttered lip-smacking somatic= shaking gesture
FRESHEN -- 1 object (relatively small size) -- Brings new life to
food, drink, flowers, etc. lasts 1 hour.
verbal= mmmmmm sound
somatic= thumb and finger form O, other fingers apart and upright
GATHER -- 1 sq yd -- Neatly gathers small items into stack or pile.
Can be used selectively to gather one specific type of objects from among
others
verbal= name of material/object to be gathered
somatic= gathering motion
POLISH -- 1 object -- Magically smooths and brings luster to such
materials as wood, metal, stone, leather, ceramic, etc. Object must be
relatively clean. Works better on smaller items like boots, mirrors, etc.
verbal= humming ditty somatic= buffing motion
SALT -- 1 object, up to 1 cu yd -- Sprinkles fine salt on any one
item -- careful not to use too much.
verbal= chk chk sound somatic= sprinkling motion
SHINE -- 1 object -- removes tarnish, rust, corrosion, etc.
verbal= soft humming somatic= buffing motion
SPICE -- 1 object -- Brings particular spice or herb to food or
drink.
verbal= type of herb somatic= sprinkling gesture
SPROUT -- 1 cu yd -- Accelerates growth of plants. Seeds shoot
forth tiny plants. Newly sprouted plants grow an inch or so. Buds flower.
Fruit n vegies ripen or even spoil
verbal= low rising whistle
somatic= lifting hand from closed to spread fingers
STITCH -- approx 20 yds cloth/2 yds leather -- Sews seams in cloth
or leather -- neither stronger nor weaker than seam done without magic.
verbal= brief rhyme concerning sewing, seams, stitches, etc.
somatic= sewing motion
SWEETEN -- 1 object -- adds sweetener; sugar, honey, syrup, etc.
verbal= buzzing sound somatic= stirring motion
TIE -- 1 object -- Thread, string, cord, rope, cable, etc. will
tightly knot itself either to it's other end or an end of a similar object
within 1' of it. Any normal knot can be produced.
verbal= name of knot somatic= hold up two fingers and thumb
WARM -- 1 cu yd -- Causes non-living liquid or solid material to
become up to 40*F warmer, subject to a maximum temp of boiling. Effect
lasts only an instant, after which subject slowly cools to normal temp.
verbal= aaahh sound somatic= rub hands together briskly
WRAP -- 1 cu yd -- Creates strong sturdy wrapping, of suitable type
and thickness, around item(s). Can be opened normally or ordered to open.
verbal= specify general class of wrapping desired
somatic= folding gestures
CURDLE -- 1 object (relatively small) -- Curdles milk and hastens
spoilage or wilting.
verbal= retching sound somatic= thumb pointing downward
DIRTY -- 4 sq yds -- Soils, spots, or sullys walls, floors, dishes,
clothes, etc.
verbal= spitting sound somatic= shuffle and stamp feet
DUSTY -- 10'r -- Causes film of dust and grime to settle on all
exposed surfaces.
verbal= low humming somatic= both hands move in shaking motions
HAIRY -- 1 object -- Causes hair, fur, or fur-like growth to
thicken and lengthen. Be it hair, beard, cat, fur coat, etc. Increase is
2-12 in. Must be trimmed or cut to remove effect. Can be reversed to
shorten growth or effectively shave, effect on material under 1" is
complete absence of growth for 2-12 days.
verbal= snicking sound
somatic= massaging for growth, scissoring for removal
KNOT -- 1 object -- Cause thread, rope, cord, etc to knot itself in
such a manner as to be ^*very* difficult to untie, requiring from 2-8
rounds. Does not work on magical ropes, ropes being held onto by a
character or creature, or taut lines.
verbal= zzzz sound somatic=moving arm forward w/strong wrist motion
RAVEL -- special -- reverse of stitch -- unless item was sewn using
stitch cantrip. This cantrip will work only if there a loose or broken
thread in the seam or fabric to be affected. Will not work on magic items
such as bags of holding, cloak of protection, etc.
verbal= "ravel" somatic= plucking motion
SOUR -- 1 object -- Causes food or drink to take on a sour taste --
like vinegar of the appropriate sort. Typically used to spoil wine, beer,
some pastry. Can cause up to 1 pint of vinegar to appear over subject.
verbal= whoosh through pursed lips somatic= clenched hand
SPILL -- 1 container -- Opposite of gather -- causes contents of
one container to spill out. Containers of up to 1 gal can be turned over
and spilled with this cantrip. Does not open lids or caps if secure.
verbal= "uh oh" somatic= abrupt hand motion
TANGLE -- 1 object -- Causes fine material -- thread, hair, small
grass, to become twisted and entwined in a tangle. Untangling will take
3-12 rnds, unless roughly done, in which case the material would be broken,
torn loose, etc.
verbal= buzzing somatic= finger makes stirring motion
TARNISH -- 1 object (1 cu yd or less) -- Causes covering of rust,
corrosion, verdigris or the like to any object normally succeptable to such
tarnishing.
verbal= spitting sound somatic= sprinkling motion
UNTIE -- 1 object -- Reverse of tie or tangle -- will not remove
both a knot and a tangle. Does not work on magical items.
verbal= popping sound somatic= hands moved quickly apart.
WILT -- 1 object -- Reverse of freshen -- affects only vegetable
matter, whether growing or picked.
verbal= descending hum
somatic= forefinger slowly curls from an upright position
CHANGE -- 1 sm object -- Alters one small object into another. The
change must be within the same kingdom. Only animal and vegetable matter is
affected. Will not cause more than 50% in/decrease in size/volume. Effect
will last base of 10 min. If change is radical, then the time will be
reduced accordingly. Time can vary from 15 sec to 24 hours ^*GMO*
verbal= somatic= pass hand over object
DISTRACT -- special -- Caster causes all who are watching to look
at an area of his choice, either to the right or left of him and within
10'. Characters with an IQ 10 or above and high level NPCs at GMO get a
saving throw. Duration: 5 sec.
verbal= somatic= gesture to right or left
HIDE -- 1 object (up to 125 cu ft) -- Hides an object for base of 5
min. Desired object becomes invisible to all who are in front of caster.
Does not work if viewers are beside or behind caster. Does no mask sound,
smell. The larger the object, the shorter the duration and vice versa. For
125 cu feet, duration is 15 sec. 1 cu ft = 5 min. 1 cu in or less = 10 min.
verbal= abracadabra, higgledy-piggledy, or similar.
somatic= pass hand over top part of object
MUTE -- 1 object -- Alters shape of small mineral objects. Can
change one metal to another metal, quartz to diamond, similar items. Does
not affect magical items or items over 5 lbs or 1 cu ft. If another
individual touches the item, they get a saving throw, if they succeed, the
cantrip is dispelled.
verbal= somatic= pass hand over object
PALM -- 1 sm item -- Caster secrets small object in hand without
seeming to. Creates an illusory duplicate of the object to be palmed, so
other can be taken while under similar to hide. Illusory duplicate lasts
only 10 sec, then winks out of existence. Magic word is spoken while the
finger points at object to be palmed. Caster then picks up the now
invisible obj while seemingly only touching or handling the illusory
duplicate.
verbal= somatic=
PRESENT -- 1 sm item -- brings any small ^*specially prepared*
object from within 5'r. Object must have short ritual performed over it to
personalize it to the spellcaster. Size/weight limit: must be smaller than
1 sq ft ^*and* 5 lbs. object appears magically in caster's hand.
verbal= none somatic= as if closing hand over item.
BELCH -- 1 person -- subject involuntarily belches - save applies
only to see how loud or muffled the burping is.
verbal= almost inaudible belch somatic= hand pressing diaphragm
BLINK -- 1 person -- Subject blinks eye or eyes. Successful save
indicates single eye wink or no effect on one eyed creatures
verbal= hat-cha-cha? or similar somatic= snap fingers
COUGH -- 1 person -- Subject coughs spasmodically. Successful save
means cough is brief hacking. Failed save indicates victim is affected by
loud and active series of coughs lasting 1-4 sec.
verbal= gasp somatic= gagging gesture
GIGGLE -- 1 person -- Subject giggles involuntarily. Loudness and
strength are determined by save.
verbal= magic word or phrase
somatic=one finger moved back and forth rapidly
NOD -- 1 person -- Subject involuntarily nods head as if in
greeting or agreement. Successful save means he doesn't nod.
verbal= somatic= slight nod of head, finger points at subject
SCRATCH -- 1 creature -- Causes subject to experience itch. Unless
save is successful, subject ^*will* scratch.
verbal= name of some body pest somatic= point to area of itch
SNEEZE -- 1 creature -- Subject will sneeze unless a successful
save is made.
verbal= pepper somatic= touch nose
TWITCH -- 1 creature -- Causes muscle contraction in some portion
of subjects appendages - head, neck, foot, etc. Twitch will be noticeable
but will not cause the subject great discomfort or loss of control or
concentration. Cantrip is negated by a successful save.
verbal= name of area to be affected somatic= twitch hand
WINK -- 1 person -- Subject winks one eye. Successful save means
rapid, barely noticeable wink. Unsuccessful save means greatly exaggerated
wink.
verbal= 23 skidoo somatic= imperceptible wink
YAWN -- 1 creature -- Evokes a yawn from subject. If save is
successful, creature is totally unaffected.
verbal= hum lullaby somatic= rocking motion w/hands
BLUELIGHT -- 1/4' diameter sphere -- conjures a small sphere of
glowing blue radiance. Illuminates a 5' area around itself. Does not cast
reflections? beyond this radius. Does not affect infravision or
ultravision. appears in open palm and remains there for
verbal= any rhyme using words "blue" and "light" somatic= open palm
FIREFINGER -- 2" flame -- Causes a jet of flame to shoot forth from
pointing finger. will ignite combustibles, provided they are dry. Lasts up
to 10 sec.
verbal= ron-zon zip-po, dun-hill, bic, etc.
somatic= extend forefinger and make sideways motion w/thumb
SMOKEPUFF -- 1' diam cloud -- Puff of smoke appears up to 10'
distant from caster. Acts as normal cloud of smoke. May be any color.
verbal= color of smoke desired
somatic= move hand from extended horizontal position to vertical one
and breathing puff of air
TWEAK -- 1 creature -- Unseen thumb and forefinger harmlessly, but
annoyingly tweak some portion of a chosen subject within a 10'r of caster.
verbal= kitchy kitchy koo somatic= pinching, pulling motion
UNLOCK -- 1 lock -- Will unlock simple locks of only the most basic
type (ie. using pressure prongs, bolts and pins, bolts and springs). Will
not work w/tumblers, levers, secret combo, or magic locks.
verbal= tick-tock double lock, etc. (phrase associated with locks)
somatic= twisting motion, as if w/key
VERMIN -- 1 sm bug, etc. or 1-10 very sm critters ^*GMO* --
summons 1 small pest (ie. 1 bug, 1 spider, 1 bee, up to 1 small mouse).
If extremely small pests are summoned, such as gnats, maggots, lice, etc,
it may produce 1-10 GMO. The critters thus summoned will be confused and
annoyed and will react accordingly. Caster can cause the vermin to appear
anywhere up to 10' away from him.
verbal= type of insect desired somatic=point at area vermin to appear
CANDLE -- 10'r -- Will light any one candle, lamp, or treated torch
(only these items) or will douse any one candle or lamp within 10' radius.
verbal= somatic= flick finger against thumb and point at candle
lick forefinger and rub against thumb
TURN PAGE -- within 5' -- Turns one page at a time or opens book to
specified page.
verbal= page # or "next" or "back" somatic= palm from up to down
CREAK -- -- Evokes sounds similar to that of a door with
corroded hinges slowly opening (2 sec) or squeaky floorboards (3 sec)
seaming to to traverse up to 10'
verbal= low creaking noise somatic= opening motion or
walking motion w/fingers
FOOTFALL -- -- Audial illusion of footsteps (human,
humanoid). The caster chooses direction and loudness. Must begin within 10'
of caster, but may thereafter move up to 25' away or as close as desired.
verbal= footstep sounds somatic= point direction and movement
GROAN -- -- Audible illusion of wracking cry within 10'
of caster. Can be from within or behind something.
verbal= soft groan in throat somatic= pointed finger
MOAN -- -- Pitiful or eerie moan, within 10' of caster.
verbal= soft moan in throat somatic= pointed finger
RATTLE -- -- chains rattling up to 2 sec, must be within 10'
of caster.
verbal= somatic= vigorously shaking hand
TAP -- -- Invisible force which will rap against any
solid object. Sound will occur once, twice, or thrice according to no. of
fingers extended by caster. If tapped on living creature, they will feel as
if tapped by finger.
verbal= somatic= tapping motions
THUMP -- -- Loud but muffled thump from within 10'
radius of caster.
verbal= somatic= pointing
WHISTLE -- -- Faint or loud whistle from within 10' of
caster.
verbal= soft whistle, similar to that desired
somatic= 2 fingers near mouth
COLORED LIGHTS -- -- Creates 1 or more globes of pastel
light. Single globe up to 1' in diameter, 2 globes up to 6", 3 globes up to
4", etc. Will float near or rest upon caster as directed by fingers within
3' range. Illuminates a radius equal to 5x its diameter.If not directed,
they will float aimlessly about, approximately 1' from caster's body.
verbal= color & number desired, and a "magic" word
somatic= direct globes w/1 or more fingers
DIM -- -- Causes up to 6 torches, a medium sized fire, or
a light spell to be reduced to only 1/2 their normal radiance. Must be
within 10' of caster.
verbal= lee-o-stat?? somatic= downward direction w/hand
HAZE -- -- Atmosphere becomes hazy, as if layered by
smoke. Strike rolls are -1 if screened by haze. Adds +5% to hide in
shadows. Lasts only 10 min or until dispersed/dispelled by natural
conditions.
verbal=
somatic= blows out air & waves hand as if fanning out
MASK -- 1 person, lasts up to 10 min -- Creates an illusionary
face. Mask is 15% detectable only if another person closely scrutinizes the
face. A dispel illusions will work normally.
verbal= descriptive word of visage desired
somatic= touch face & picture desired visage
NOISE -- 10'r. -- Illusory sound of whatever nature can be
produced, but it will be indistinct and confusing, as if at a great
distance or produced by many (things/creatures?).
verbal= imitate sounds of type desired somatic= point finger
RAINBOW -- -- Creates a 3' long, 1' wide rainbow. Beginning
must be within 10' of caster. Will last up to 5 min, then fade away.
verbal= somatic= fingers of both hands form pyramid
TWO-D'LUSION -- 100sq ft -- Creates a 2 dimensional, still picture,
illusion of whatever caster desires. If seen from 45* or more angle, the
nature of the illusion will be apparent. It can be dispelled by a touch or
dispell magic. It is invisible from the side or rear? and lasts only as
long as the caster concentrates on it.
verbal= descriptive phrase of desired illusion
somatic= circular motion w/closed hand