AOH :: COMPENT2.TXT

Compendium Entries: Crystal Sword of Argoth, Ring of the Black Night, Basket of Harvesting, Bracers of Immolation, the Stalestians.



 Items
 ^^^^^
 The crystal sword of Argoth
  This is a longsword made of white crystal tip to hilt. It is +4 and
 when the command word (Searlight) is spoken aloud the blade burst into
 blue flames that are as cold as ice. When the blade is flameing the blade
 does a higher amount of damage than a normal longsword, inflicting 1d12 to
 mansized opponents and 2d8 to larger than man sized creatures. Also if an
 opponent is struck twice in 1 round by this blade they take an aditinal
 1d10 points of cold damage.

 Ring of the black night
  This ring is an anigma, it is partialy cursed yet its' powers seem to be
 benificial at the same time. Once the ring has been placed of a finger
 the wearer is effected by nights dark blessing. This means that durring the
 hours of night all rolls are made at +3 or +15% respectively, however
 durring the day all rolls are at -3 or -15%. To remove the ring remove curse
 must be cast on the ring successfully by a priest of at least 15th level.
  Regardless of weather the wearer is in an area of darkness of not the ring
 still only provides the benifits or weaknesses by what time of day it is.
 (side note to patric burton, this was originally a power one of my players
 earned in the coarse of her adventures. She didn't seem to apriciate it
 though {as I guess a priestess of the god of morning light wouldn't}
 tee hee )

 Basket of Harvesting
  This is a plain woven basket made from thin twigs and grass. When placed
 on the ground in an area that has food ready for harvest and the command
 word spoken 12 unseen servants apear and begin harvesting. The basket
 will hold 1000 lb of grain or other vegetable matter in the same way that
 a bag of holding works, however only vegetable matter may be so held, all
 other matter takes up its normal size worth of room in the basket.

 Bracers of Imolation
  These golden bracers give the wearer the ability to cover himself in flame.
 This has a few effects,
 1) the wearer only takes 1/2 damage from all flame attacks.
 2) the wearer causes 1d4 points of damage to everyone within 5 feet from the
   intense heat.
 3) the wearer may throw one melfs minute metior per round in addition to any
   normal attacks.
 4) the wearer takes 1 point of damage per round while burning.
  Any cold based attacks cause dubble damage to the wearer however as long
  as he wears the bracers. The other powers only are in effect for as long as
  the wearer is burning for.

 New Race
 ^^^^^^^^
  Stalestians
   About 2000 years ago there was a war between 2 arch magi. Durring the
  coarse of that war one of the wizards decided to change the population
  of her country into lizzard men ot bolster the ranks of her army. The
  result wa the stalestians. This race of lizard men can inhabit any reagon
  normally populated by humans and still has a verry human culture similar
  to that found in India about 400 years ago. They worship snakes (mainly
  cobras that they see as being the prime preditors of their jungle homes),
  and wear robes as the most common type of clothing for their culture.
   Stalestians have the same level limmits as elves but may not be multi-
  classed. Instead they have extreemly sensitive senses and can track a
  person by sent. They are poor wizards however and may only learn the spells
  of the Conjuration/Summoning school thus all their wizards are conjurers.
   Stalestians stand about 4-5 feet tall and weigh about 100-150 lb. They
  may have any colored scales that apear naturally in nature and some (10%)
  have the ability to blend into their surroundings giving them a hide in
  shadows roll of 45%.
   Stalestians have a +1 to strenth and con nad a -3 to charisma. They also
  have the same chance to find secret doors as an elf.


  Well enjoy, I hope these will go well in the compendium....

                         - icewalker, Sage of the Realms



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