AOH :: WITELORD.TXT
Character Class White Lord...kinda like a Paladin..
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2nd ed White Lord
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A White Lord is more like a Paladin. He/she is lawful good. A white lord
is also noble, althrough he/she prefers to use wit over brawn. She/he has
high ideals, and will not join a party with someone evil in, lest of course
they do not know of the person's evilness.
Ability requirments: Intelligence 15
Wisdom 15
Dexterity 09
Charisma 15
Prime requisites are: Intellect, Wisdom, and Charisma.
Only humans, elves, and half-elves can become a White Lord. A white
lord must be lawful good, and any kinds of change of alignment will strip
her/him of his/her powers... sometimes permanantly, even if they change
back. Roll a 20. 1 to 10 means no more powers, and 10 to 20 means powers
are restored to ALMOST as powerful as they were. Faith in god also affects
the score. A white lord gains 10% XP if he/she has Int, Wis, and Cha over
15. If they commit an evil act, they lose all abilities forever, unless they
are forced to do by charm or other certain spells. In the latter case,
he/she must correct the wrong that he/she has done.
A white lord gets the following abilities:
-A white lord is able to cast magic from these three schools- Invoc./Evoc.
Abjuration, and Alteration. Their abilities to
learn spells equals to the mage's.
-A white lord can also cast cleric spells of all schools.
They get spells equal
to a cleric. So 18 wis can cast 7th level spell.
-They tithe 10% of all money they have to a charitable, religous sect.
-They can only employ lawful good henchmen.
-They do not get followers.
-Immune to all poisons.
-+2 bonus to all saving throws.
-They can create new spells.
-They turn undead 2 levels as a cleric 2 levels lower.
Weapons: They can only use a dagger.
Armour : No armor allowed
Shields: None
Experience Levels:
This class's hit die is 1d4+1 per level. They get 2 more hps starting from
lvl 11 and thereafter.
Half-elves go to 12th lvl, and elves go unlimited.
By: Felix Lung (Myth Ath Draco)
Level White Lord Hit Die(d4+1)
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1 0 1
2 2250 2
3 4500 3
4 9000 4
5 18,000 5
6 36,000 6
7 75,000 7
8 150,000 8
9 300,000 9
10 600,000 10
11 900,000 10+2
12 1,200,000 10+4
13 1,500,000 10+6
14 1,800,000 10+8
15 2,100,000 10+10
16 2,400,000 10+12
17 2,700,000 10+14
18 3,000,000 10+16
19 3,300,000 10+18
20 3,600,000 10+20
P.s: You MUST have a holy symbol AND a spellbook both.
2 weapons prof, 5 non-weapons prof. get one non-weapon every 3 levels.
They save and have the same thacos as a cleric.
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