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VR.faq Article 7 of alt.uu.virtual-worlds.misc: Newsgroups: alt.uu.virtual-worlds.misc Path: ccu.umanitoba.ca!access.usask.ca!kakwa.ucs.ualberta.ca!unixg.ubc.ca!ubc-cs!destroyer!uunet!mcsun!sunic!news.funet.fi!funic!nntp.hut.fi!usenet From: jkp@cs.HUT.FI (Jyrki Kuoppala) Subject: MATERIAL: sci.virtual-worlds FAQ Message-ID: <1992Aug6.021106.943@nntp.hut.fi> Sender: usenet@nntp.hut.fi (Usenet pseudouser id) Nntp-Posting-Host: laphroaig.cs.hut.fi Reply-To: jkp@cs.HUT.FI (Jyrki Kuoppala) Organization: Helsinki University of Technology, Finland Date: Thu, 6 Aug 1992 02:11:06 GMT Lines: 591 From hlab Sat May 9 12:19:16 1992 Date: Sat, 9 May 92 12:19:13 -0700 From: Human Int. Technology Lab <hlab@u.washington.edu> Message-Id: <9205091919.AA25564@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Subject: ADMIN: sci.virtual-worlds FAQ, updated May 1992. (LONG) Newsgroups: sci.virtual-worlds,news.answers To: hlab Status: R This is the Frequently-Asked-Questions post (FAQ) for sci.virtual-worlds. Please send updates, additions to Mark A. DeLoura (madsax@hitl.washington.edu) This document was last modified on May 8, 1992. Contents: The Newsgroup The Mailing List The Listserv Index to Subject-line Blips The Posting Archives Virtual Reality Bibliography Answers to Frequently-Asked Questions, available via FTP The Glove-list Archive Definitions VR Tool Index Other Businesses VR Research in Schools Suggested Reading List Other Sources of Information on Virtual Reality ======== The Newsgroup: Sci.virtual-worlds is aimed at the discussion of aspects of virtual reality and its related technologies. The newsgroup is moderated by two members of the Human Interface Technology (HIT) Lab, in Seattle, Washington: Bob Jacobson Mark A. DeLoura cyberoid@u.washington.edu madsax@u.washington.edu Moderator Co-moderator/librarian Questions concerning the newsgroup itself or operations of the HIT Lab should be addressed to Bob. Questions regarding the archives, FAQ, or FTP site should go to Mark. ======== The Mailing List: The newsgroup is available via a mailing list, as well as UseNet proper. The mailing list originates from hlab@milton.u.washington.edu. To get onto the mailing list, send e-mail to Mark requesting to be put on it. Articles will come to your mailbox as they are posted to the group, and articles can be posted to the newsgroup by Replying to any of the messages, or sending mail to hlab@milton.u.washington.edu. Unsubscribe requests should also be sent to Mark. ======== The Listserv: Sci.virtual-worlds is bounced off a BITNET site, UIUCVMD at the University of Illinois at Urbana-Champaign. To sign on this list, send a mail message to listserv@uiucvmd.bitnet (or whatever the appropriate manner for sending mail to bitnet might be at your site). The body of the message should read: subscribe virtu-l <full_name> Put your full name as a replacement for <full_name>, of course. Greg Newby is the administrator for virtu-l. Any questions about the list should be directed to him at: gbnewby@alexia.lis.uiuc.edu. ======== Index to Subject-line Blips: ADMIN: Items of administrative importance. APPS: Applications of virtual worlds in various domains. CONF: Probably the most overused blip, for conferences. EDUC: Having to do with schooling in the field. JOB: Notice of job offers, etc. MISC: Items that don't fit into any other category. PHIL: Deep and profound discussions of virtuality, etc. SCI: Scientific issues, like how light refracts, etc. SOC/CULTURE: Notes on virtual worlds and social phenomena. TECH: Hard technology, codes, software, hardware, etc. %-): The Awestruck Smiley symbol. Item is of unusual interest or quality. ======== The Posting Archives: Nearly all of the postings ever made to sci.virtual-worlds have been saved, and are available via anonymous FTP. We say "nearly all", because some postings from the first few months have been lost. The FTP site is milton.u.washington.edu (128.95.136.1). The messages are stored in ~ftp/public/virtual-worlds/postings, and are generally kept in monthly groups that are tar'red and compressed. An index file is kept in the top-level of the postings directory, and is also compressed-- it consists of the subject lines from all postings that are available. Don't forget to anonymously ftp the files in binary mode! (If you have no idea what I'm talking about, you'd be best off talking to your system administrator.) ======== Virtual Reality Bibliography: There is a bibliography of VR-related papers and publications available in the FTP site mentioned above, in the directory ~ftp/public/virtual-worlds/citations. The bibliography is in latex/bibtex format. If you don't have these text formatters, the files are readable as straight text, they just look a little messy. ======== Answers to Frequently-Asked Questions, available via FTP: Also in the sci.virtual-worlds FTP site, there exists a large directory filled with various information on current VR technology. Most of this information has been obtained from sci.virtual-worlds posts, and will be updated as things are posted to the newsgroup. The information will be kept in ~ftp/public/virtual-worlds/faq, and a tar'red and compressed version of the directory will be kept as the file ~ftp/public/virtual-worlds/faq.tar.Z (usually. Right now it is faq.tar, because the compress process does not decrease the size much.) Here is a list of the current contents of the faq directory: citations/ commercial/ conf/ other/ papers/ publications/ rsrch/ schools/ citations: 3D.optical.tracker 3D.sound Eye-tracking Force-feedback Good.top.10 HCI.bibliography Head-tracking Text.in.VR W.industry.papers commercial: 3d.digitizers AGE Alias Ascension Battletech Broderbund CrystalRiver Dimension Division EXOS Evans&Sutherland FakeSpaceLabs FocalPoint FutureVisions GoggleVox Gyration Haitex ISCAN Interlink Kynar LEEP Logitech MaK Matsushita Mattel Megatek Polhemus README.3dsound README.displays README.gloves README.hardware README.other README.software README.trackers Reflection Sega Sense8 ShootingStarTech SimGraphics Spaceball StereoGraphics StrayLight Tektronix Telepresence Teletact TiNi Transfinite VPL/ Virtex VirtualResearch VirtualS Virtus VividEffects WIndustries/ Worldesign Xtensory commercial/VPL: EyePhones VPL.MicroCosm VPL.MicroCosm2 VPL.address commercial/WIndustries: Visette.size W.addr W.descrip W.descrip1 W.descrip2 W.descrip3 conf: CyberConf1.proceedings CyberConf2.CFP CyberConf2.review CyberConf2.review2 CyberConf2.review3 CyberConf2.review4 CyberConf2.review5 CyberConf3.info Cyberarts.91.announce HITL.91.announce InCyberspace.91.announce InCyberspace.91.review Meckler.91.announce Meckler.91.proceedings Nikkei.91.addr Nikkei.91.announce Nikkei.91.announce2 Nikkei.91.announce3 Nikkei.91.review Nikkei.92.CFP SRI.91.announce SRI.91.review SRI.91.review2 Siggraph.91.CFP Siggraph.91.CFP2 other: 3D.renderer.PC ALIFE ALIFE.2 ALIFE.Tierra BIX BlipList George.Coates.info INGRAFX MUDs Meckler.videos Neural.interface Neural.interface.2 Neural.interface.3 Neural.interface.4 Senate.hearing.summary Senate.hearing.video Stereoscopy.bulletin Tech2000.DC UserInterface.92.announce VR.Consortium VR.Film.doc papers: 3dm-abstr.ps.Z 3dm-impl.ps.Z 3dm-users.ps.Z Andersson.Scenario.Z Barlow.BeingInNothingness.Z Barlow.CrimeAndPuzzlement.Z Bricken.DirectionsOfGrowth.Z Carlson.VirtualMars.Z Farmer.GettingThere.Z Jacobson.TowardsGlobalInitiative.Z Jacobson.trip.reports/ Norskog.5D.Z Norskog.VRNeeds.Z Pausch.5DollarsADay.Z Taylor.VisualizationSarnoff.Z VR.paper.tar.Z VirtualEnvironments.ps.Z Walser.CyberspacePlayhouse.Z Wells.Overview.Z Wolff.InsideVR.Z papers/Jacobson.trip.reports: Bob.Europe.1.Z Bob.Europe.2.Z Bob.Europe.3.Z Bob.Japan.1.Z Bob.Japan.2.Z Bob.Japan.3.Z Bob.Sweden.Z publications: ArtificialRealityII Azimuth.newsletter CyberEdge EccentricSpaces Graphics.hacking HITL.tapes HumanScale MakingThemMove Mondo2000 Presence Random.magazine.articles Spatial.data.books Theoretical.and.General VR.Index VR.Monitor VRsourcebook VirtualReality WholeEarthReview rsrch: Boeing Boeing.Alabama DEC HITL IBM Intel JTTAS NASA NASA.3d.sound NASA.Ames NASA.View NASA2 RMIT SFI Sarnoff Sarnoff's.Princeton.Engine schools: Banff CMU Cal.Arts Columbia.U National.U.Singapore Naval.Postgrad Naval.Research.Lab README RPI Stanford Syracuse Syracuse.2 Syracuse.3 U.of.Alberta U.of.Alberta,MRToolkit U.of.Central.Florida U.of.Geneva U.of.Illinois.U-C U.of.NorthCarolina U.of.NorthCarolina,3dm U.of.NorthCarolina,Siggraph U.of.Southampton U.of.Tokyo U.of.Toronto U.of.Virginia U.of.Washington Utah list.extended ======== The Glove-list Archive: The Mattel PowerGlove, which was designed to be plugged into a Nintendo home video game unit, spawned off a large discussion of how to interface the unit to computers for simple movement in virtual worlds. This discussion was eventually moved to a mailing list, and is now archived on karazm.math.uh.edu (129.7.128.1), in the directory ~ftp/pub/VR. Also available there is the source code for interfacing the PowerGlove to various computers. The Glove-list still exists-- to subscribe to it, send mail to listserv@karazm.math.uh.edu with a body of: subscribe glove-list me@my.site <replace me@my.site with a valid e-mail address> The PowerGlove itself has been discontinued, but lucky bargain-hunters may be able to find some still available in Toys 'R Us stores or remote stores that sell Nintendo equipment. ======== Definitions: The definitions which are listed here are not meant to be *the* canonical definitions of VR technology. They are instead a list of terms which are commonly used and the intersection of many people's personal definitions. Cyberspace: in short, the information space which we all operate in. Radio waves are as much a part of the cyberspace "matrix" as are the means by which you are currently reading this article. Anything which is a means of communication or a communication itself could arguably be considered part of Cyberspace. Virtual Reality (VR): Virtual Reality as a concept essentially deals with convincing the participant that s/he is actually in another place, by replacing the normal sensory input received by the participant with information produced by a computer. This is usually done through three-dimensional graphics and I/O devices which closely resemble the participant's normal interface to the physical world. The most common I/O devices are gloves, which transmit information about the participant's hand (position, orientation, and finger bend angles), and head-mounted displays, which give the user a stereoscopic view of the virtual world via two computer-controlled display screens, as well as providing something to mount a position/orientation sensor on. Virtual World: a Virtual World is a scene or experience which a participant can interact with using computer-controlled I/O devices. Most virtual worlds attempt to imitate physical reality, but virtual worlds are not strictly tied to physical reality-- any set of information that can be visualized can be made into a virtual world that the participant can experience. Artificial Reality: unlike the term Virtual Reality, Artificial Reality has come to mean something a bit more specific, due to Myron Kreuger's books "Artficial Reality" and "Artificial Reality II". Artificial Reality is like VR in that the participant's experiences are manipulated/enhanced by a computer, but the Artificial Reality experiences are not as intrusive-- they usually don't require the participant to don goggles, or wear a glove, and they often involve full-body motion without any extra interface whatsoever. Read the book "Artificial Reality II" for more details. ======== VR Tool Index: Gloves ------ CyberGlove Jim Kramer Virtex Technologies P.O. Box 5984 Stanford, CA 94309 Phone: (415) 497-1204 (599-2331?) DataGlove II VPL Research Inc. 950 Tower Lane 14th Floor Foster City, CA 94404 Phone: (415) 312-0200 Fax: (415) 361-1845 (?) EXOS Dextrous Hand Master EXOS, Inc. 8 Blanchard Road. Burlington, MA 08103 Mattel PowerGlove Discontinued-- Check Toys 'R Us. Teletact Force-feedback Glove Advanced Robotics Research Ltd National Advanced Robotics Research Centre University Road, SALFORD, M5 4PP, United Kingdom. Phone: 44-61-745-7384 Fax: 44-61-745-8264 Stereo Displays (for LCD shutter glasses and other displays, see FTP site.) --------------------------------------------------------------------------- BOOM (Binocular Omni-Orientational Monitor) Fake Space Labs 935 Hamilton Avenue Menlo Park, CA 94025 Phone: (415) 688-1940 Fax: (415) 688-1949 Cyberface II LEEP Systems, Inc. 241 Crescent St. Waltham, MA 02154 Phone: (617) 647-1395 Fax: (617) 899-9602 EyePhones (various models) VPL Research 656 Bair Island Road, Suite 304 Redwood City, CA 94063 Phone: (415) 361-1710 Fax: (415) 361-1845 Flight Helmet Virtual Research 1313 Socorro Ave. Sunnyvale, CA 94089 Phone: (408) 739-7114 Visette W Industries Limited Virtuality House 3 Oswin Rd Brailsford Industrial Park Leicester LE3 1HR Phone: (0533) 542 127 Fax: (0533) 548 222 Trackers -------- 2D/6D Mouse (Red Baron) Logitech, Inc. 6505 Kaiser Drive, Fremont, CA 94555 Phone: (415) 795-8500 Fax: (415) 792-8901 3Space Isotrak Polhemus Navigational Sciences P.O. Box 560 1 Hercules Drive Colchester, VT 05546 Phone: (802) 655-3159 Fax: (802) 655-1439 ADL-1 Mechanically-Coupled Tracker Shooting Star Technology 1921 Holdom Avenue Burnaby, B.C. Canada V5B 3W4 Phone: (604) 298-8574 Fax: (604) 298-8580 The Bird / Flock of Birds / Big Bird Ascension Technology Corp. P.O. Box 527 Burlington, VT 05402 Phone: (802) 655-7879 Fax: (802) 655-5904 Evil Eye eye-tracker ISCAN 125 Cambridgepark Drive P.O. Box 2076 Cambridge, MA 02238 Phone: (617) 868-5353 Fax: (617) 868-9231 Flying Mouse SimGraphics Engineering 1137 Huntington Rd., Suite A-1 South Pasadena, CA 91030-4563 Phone: (213) 255-0987 GyroPoint 6D Mouse GYRATION Inc. 12930 Saratoga Avenue Building C Saratoga, CA 95070 Phone: (408) 255-3016 3D Sound -------- Convolvotron Crystal River Engineering 12350 Wards Ferry Road Groveland, CA 95321 Phone: (209) 962-6382 Fax: (209) 962-4873 Focal Point Gehring Research, Inc. 189 Madison Avenue Toronto, Ontario M5R 2S6 CANADA Phone: (416) 966-3139 Complete VR Systems ------------------- Division "Vision" Division Ltd. Quarry Road Chipping Sodbury, Bristol, BS17 6AX United Kingdom Phone: 44-454-324527 Sense8 "WorldTool DS" Sense8 Corp. 1001 Bridgeway, PO Box 477 Sausalito, CA 94965 Phone: (415) 331-6316 Fax: (415) 331-9148 VPL "RB1","RB2","MicroCosm" VPL Research 656 Bair Island Road, Suite 304 Redwood City, CA 94063 Phone: (415) 361-1710 Fax: (415) 361-1845 WIndustries "Virtuality" W Industries Limited Virtuality House 3 Oswin Road Brailsford Industrial Park Leicester, LE3 1HR Phone: (0533) 542 127 Other VR-related Software Products ---------------------------------- Body Electric, Isaac VPL Research 656 Bair Island Road, Suite 304 Redwood City, CA 94063 Phone: (415) 361-1710 Fax: (415) 361-1845 Mandala Vivid Effects 317 Adelaide St. W. Suite 302 Toronto, Ontario Canada M5V 1P9 Phone: (416) 340-9290 Virtual Reality Studio Virtual 'S' Ltd. The Limes 123 Mortlake High Street London SW14 8SN England Phone: 081-392-9000 WalkThrough Virtus Corporation Cary, NC WorldToolKit Sense8 Corp. 1001 Bridgeway, PO Box 477 Sausalito, CA 94965 Phone: (415) 331-6316 Fax: (415) 331-9148 ======== Other Businesses: (some important businesses whose addresses are not listed in the VR Tool Index) Meckler Publishing 11 Ferry Lane West Westport, CT 06880 Phone: (203) 226-6967 Fax: (203) 454-5840 MIT Press 55 Hayward St. Cambridge, MA 02142 Phone: (617) 253-5643 Telepresence Research 635 High St. Palo Alto, CA 94301 Phone: (415) 325-8951 Fax: (415) 325-8952 The WELL 27 Gate Five Road Sausalito, CA 94965 Phone: (415) 332-4335 ======== VR Research in Schools: Detailing what each of these schools are doing would take up a LOT of space in this post. Interested parties would be better off checking the FAQ information on the FTP site-- for a pretty reasonable list, check the listing of files on the FTP site, listed above. ======== Suggested Reading List: Artificial Reality II, Myron W. Kreuger. Reading MA: Addison-Wesley, 1991. ISBN: 0-201-52260-8. Virtual Reality, Howard Rheingold. New York NY: Summit Books, 1991. ISBN: 0-671-69363-8. Cyberspace:First Steps (CyberConf I papers). Michael Benedikt, editor. Cambridge MA: MIT Press, 1991. ISBN: 0-262-02327-X. Neuromancer (fiction), William Gibson. New York NY: Ace Books, 1984. ISBN: 0-441-56959-5. more to be added... ======== Other Sources of Information on Virtual Reality: CompuServe CompuServe has a Virtual Reality section in the COMART (Computer Art) forum, Room 13. It is moderated by John Eagan. For more details, contact him at 76130.2225@compuserve.com. GEnie Echo of sci.virtual-worlds, at least. Contact J.ANDERSON71 on GEnie, or jpa@pnet51.orb.mn.org. (Joel Anderson) BIX Virtual-Reality Conference: If you are into the man/machine interface concept; virtual-reality design, programming, and events; virtual reality and computer interface gaderty; and related matters, take a stroll through BIX's new Virtual World conference. Type "join virtual.world" to join in extended discussions of all aspects of virtual reality, from entertainment to fiction to hardware. Moderated by Dan Duncan (dunc), the conference is a good source of information on meetings and other events of interest to virtual-reality buffs. CyberEdge CyberEdge Journal is a bi-monthly newsletter which covers Virtual Reality and related subjects. For more information, contact Ben Delaney, editor, at bdel@well.sf.ca.us. ISSN# 1061-3099 Presence: Teleoperators and Virtual Environments Presence is being advertised as "the journal for our field". The editorial board contains members from the HIT Lab, JPL, NASA, UNC, Telepresence Research, VPL, MIT, IBM, EXOS, Apple, and many other groups doing VR research. For more information, contact MIT Press Journals, at (617) 253-2889. ISSN# 1054-7460 Whole Earth Review ISSN# 0749-5056 Mondo 2000 ... VR Monitor ...