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CYBERCENTS by Bruce Young Many of you out there would really like to fully embrace the cyberpunk lifestyle, but let's be realistic. How many of us can really afford to buy an up to the minute computer system, with full telecommunications gear to boot, all the smart drugs to keep our brains at their peaks, and an upscale VR rig to while away the wee hours? Let's face it, the future will be fun, global, but expensive. But there are ways that you can start to play with your brain without busting your bank account. Most of these methods involve a little muscle work and lots of trial and refinement, so don't expect this to be a listing of sales on Data-gloves! This is what we call grunt work in the biz. So roll up your sleeves, don't throw away those old microwaves, and prepare to move into the future on a budget. Some of the most commonly sold objects on the cybermarket these days are brain stimulation devices. Through flickering lights and complimentary sound input, these provoke the brain waves at varying frequencies. This can produce deep relaxation or illuminating hallucinations, so they claim. But this concept has been around since the late '50's. Mr. Brion Gysin invented the first 'flickerscope' in London and dubbed it the DreaMachine. Basically, the DreaMachine puts a 30-40 Hz flicker on your closed eyes, and your brain responds by acting at the same frequency. This produces hypnogogic hallucinations of varying intensity, depending on the brightness of the light, yur indibidual brain patterns, and the outside surroundings; pretty much like the $200 dollar models that you strap to your head. But a DreaMachine can be created for under $10 in the privacy of your own home! Thers are the materials you will need: 1: An old turntable (prferably with pitch control) 2: A lightbulb that can be hung from above 3: An 11" x 17" sheet of cardboard And that's it! Basically, you cut vertical slots into the card and wind it into a circle. When you cut out the slots, only cut out three sides, and bend it back across one of the long edges. This helps prevent the light from the previous slot from bleeding over and wrecking the flicker effect. The card circle is then placed on the turntable with the lightbulb hanging inside through the open top. The bulb is then turned on and the deck set spinning. You then close your eyes, and face the bulb through the slits, This causes the light from the bulb to flicker at the desired frequency, determined from the spacing of the slits and the speed of the turntable. This formula is fairly simple... Rotation speed(rpm) x Length of sheet(in.) Flickerspeed (Hz) = ------------------------------------------ Spacing of slots(in.) x 60 NOTE: Spacing of slots is the distance between the centers of adjacent slots, not the distance between the edges. So if your turntable is set at 45 rpm, with an 17" sheet and 1/3 inch between the centres of the slots, you'll get a flicker speet of 38.25 Hz. Just about right. Each person reacts a little differently, so you may need to play around with speeds or slot sizes to get the best results (this is where a pitch control comes in handy). Don't be worried if you don't get much at first. It usually takes 5-10 minutes of exposure before the good effects start, so be patient. If you still get nothing, try moving closer to the table or use a brighter light. Also, if there is not enough space between the edges of the slots, too much light may be seeping through and ruining the flicker effect. This can all be solved by running a few different trials and comparing the results. You're supposed to be bright, play with it! A home-built DreaMachine can bring you hours of enjoyment with your new brain (grin), helping to stimulate new thoughts and thought patterns. Be sure to tune in next issue when the topic will be the actual effects of sound on your nervous system. And you thought that new song just had a good beat!!