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Luigi Auriemma
Application: netPanzer
http://www.netpanzer.org
http://netpanzer.berlios.de
Versions: <= 0.8 (rev 952)
Platforms: *nix, *BSD, Windown, Mac and others
Bug: server termination
Exploitation: remote, versus server
Date: 23 May 2006
Author: Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
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1) Introduction
2) Bug
3) The Code
4) Fix
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==============1) Introduction
==============
netPanzer is a nice and well known open source multiplayer strategy
game.
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=====2) Bug
=====
The game is affected by a denial of service which happens when a client
uses a flag (called also frameNum) major than 41 since the setFrame
function in src/Lib/2D/Surface.hpp checks if this number is minor than
frameCount:
void setFrame(const float &frameNum)
{
assert(frameNum >= 0.0);
assert(frameNum < frameCount);
mem = frame0 + (pix.y * stride) * int(frameNum);
}
The result is the immediate interruption of the server:
netpanzer: src/Lib/2D/Surface.hpp:370: void Surface::setFrame(const
float&): Assertion `frameNum < frameCount' failed. Received signal
SIGABRT(6) aborting and trying to shutdown.
Closing logfile.
Aborted
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==========3) The Code
==========
http://aluigi.org/poc/panza.zip
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=====4) Fix
=====
No fix.
No reply from the developers.
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---
Luigi Auriemma
http://aluigi.org
http://mirror.aluigi.org